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Messages - backslider

#46
Ist auf jeden Fall zu jetzt schon eine Verbesserung! :)
#47
And here is a small screenshot of my new concave hull component.
It's now possible to use any complex model to roll on/through.
This was possible before too but only with static models.
Now I can create complex rotating, moving etc. obstacles.

Do you think I should create my game out of cubes or are complex worlds more cool? :D
#48
You're welcome ;) I hope it helps you!
Would like to see it in a game. :)
#49
Genau,

das Forum ist super so.
#50
Really cool and interesting ideas Slydog! :)
#51
Was ganz ganz wichtig ist und GLBasic von anderen abhebt:

Bis auf spezifische Plattformlizenzen ist bei GLBasic ALLES in einem Preis drin und ALLE Updates sind kostenlos!

Und ich weiß, es wäre viel Arbeit... Aber ein GLBasic-eigener Store für Assets etc. würde die Seite bzw. das Produkt auch pushen.
Und Tutorials für z.B. das EntitySystem ebenfalls, weil nunmal viele darauf abfahren, nicht selber 3D-kram selber berechnen zu müssen.

"Ich will meine Kamera doch nur drehen und nicht noch viel rechnen" :D

Letztendlich geht es ja doch darum, dass Gernot seine Villa finanzieren kann und dafür muss Umsatz gemacht werden.  :good:
#52
The engine I use is Synapsegaming Sunburn.
It's a component based game engine.

And in near future it's cross platform because xna died and it is based on xna.
#53
A fan is a cool idea! :D
#54
You both have nice ideas, I will think about them. :)

I design my levels in Blender, so if you would send me an obj file it should work.
#55
Thanks again for your ideas Ian.

I really need a idea for a first level. xD
Maybe a workshop where you have to solve obstacles? :D

Do you have an idea?

Here another screenshot
#56
Thanks for your feedback Ian!

The question is, how would you visualize the moving direction and force of the ball?
You are god in the game and god holds the magnet to move it. :D

And maybe there will be other objects and interact with the magnet OR the magnetized ball.

But I'm open to other ideas if you have one. :)
#57
Do anyone of you have an idea for a first interesting level? :)
#58
Thanks erico! :)

Im using the hands x and z position.
with these values the magnet rotates around the ball.
#59
Here is a video in really bad quality and a simple demo level but shows the basic "gameplay". :D

http://www.youtube.com/watch?v=atXRlLmfx5g&feature=youtu.be
#60
Hi mentalthink,

thanks for your ideas.
My idea is also to create 3D mazes but for testing I don't need a complex model. :)
The blocks are more easy to use for creating a testlevel instead of building complex geometry. :D

Later it could be a room with tables, tv etc. for example where you have to find the "door" or so. :P

here is another screenshot with three dimensions... Also simple.