Show posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Show posts Menu

Topics - Poshu

FAQ / First contact
Hi guys! Since it's my first post, I'll start with an apology: my english suck and I might ask dumb questions... =_=;;

So, I bought GLBasic a few weeks ago but I couldn't toy with it till yesterday; I'm an experienced code monkey but it's my first contact with game development; I choose GLBasic as a fast prototyping tool, yet I'm a bit disappointed (you could argue I should have tried the free version... And you could be right):
_This IDE is like... prehistoric! Is there any alternative?  If no, would anyone be interested in a more modern piece of software?
_Isn't GLbasic slow? 250~ small sprites and it's slowing down (maybe drawsprite isn't really the best solution? My CPU is the limit factor with one core running 100% capacity. I do not wish to multi-thread by the way)
_The help file is kinda plain, neither accurate nor complete, and quite frankly not easy to browse, any update on this side?
_The EULA isn't really clear about what I can and cannot do. I would like to add a precompiler (cause the language lack of some important features for me... Either that or I couldn't find those in the help file) is it ok for me to release that?
_I would like to blend a file manually, and couldn't find any function (something like transparentsprite ID,x,y,alpha ?). Any special knowledge to share?
_I can't find any function to release used memory (freesprite? anything?)

On the bright side, GLbasic is damn easy, I've been able to clone pacman in about 2 hours °_° I would have loved this when I was a teen!