Hi, folks.
This is my first post on this forum, and as silly it sounds ... I'm somehow uncomfortable writing posts in new forums.
I am uing GLBasic for the first game I am involved in (well, since the C64/Amiga days), and think it's genious for rapid development.
You can follow our development-blog here:
http://shockbolt.deviantart.com/I have also been looking at other frameworks that supports a broader range of platforms, and have found the AirPlay SDK quite interresting since it support native Android, Symbian and several other platforms. But it's much more low-level than GLBasic, an does not give you all the beautiful functionality GLbasic do.
I also observed that EdgeLib supports compiling c++ code to native Android and Symbian (but it has a suicide license-pricing for independent developers).
Why not add other frameworks (as AirPlay SDK ) as a selectable platform to compile to, an add a compilation-template for the selected framework to further compile the glbasic output with the external framework.
Then we could easilly compile native apps to both Android and Symbian, and all major platforms would be covered.
Regards
Ketil Jensen