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Main forum => Announcements => Topic started by: spacefractal on 2014-Jun-23

Title: Another new Project: Spot Race
Post by: spacefractal on 2014-Jun-23
Official Annoncement:

(http://dl.dropboxusercontent.com/u/3236515/spotrace/pair/game1.png)
(http://dl.dropboxusercontent.com/u/3236515/spotrace/pair/game2.png)
(http://dl.dropboxusercontent.com/u/3236515/spotrace/pair/game3.png)
(http://dl.dropboxusercontent.com/u/3236515/spotrace/pair/game4.png)
(http://dl.dropboxusercontent.com/u/3236515/spotrace/pair/game5.png)

Even im in a previous post as im stopped using glbasic, im do going to create a another new game, but this time is a little puzzle game. Since its just a little puzzle game, then the glbasic compiling time was not a issue this time. Its not that big project compared to Genius Greedy Mouse as well Karma Miwa (which was never meant).

The game is near completing and only missing Twitter sharing, sound, music, better title and graphics (but keeps in the current style). The game its self is near complete and is allready 100% playable.

Hopefully this game is finished soon and release it to iOS and Android. Due nature of this game, Android Consoles (such as Ouya and Mojo) is not a options. But im do could emulate mouse with a gamepad later, which might works fine. But the target is iOS (paid) and Android (Free with ads).


PS. This game was earlier as a finger race track game, but that game is dropped, so now its changed to been a little puzzle game instead.

PPS. Im will remove this game in the Bonus Section to avoid having two threads about this game (or if im cant, a mod can do that).
Title: Re: Another new Project: Spot Race
Post by: Ian Price on 2014-Jun-23
I've removed the old thread as requested. :)
Title: Re: Another new Project: Spot Race
Post by: MrPlow on 2014-Jun-23
Great stuff!
Look forward to playing it :)
Title: Re: Another new Project: Spot Race
Post by: spacefractal on 2014-Jun-23
Im failed to implement http://skillz.com/ to Greedy Mouse, because glbasic diddent return the mouse input after skillz closed its interface. This was happens on iOS.

Howover this little game can been clearly been cool for looking into that SDK again. Howover the interface mightbeen Android only, if im got the same issue again on iOS. Minus is the Download is quite very big, but could been fun.

Today im replaced DRAWRECT on the background for Android by using POLYVECTOR and a color png image (using a 4 bit color palette on the same image). This due DRAWRECT not working correctly on Android (not a glbasic issue, its a opengl issue). So this was a tradeoff. Im have also not checked about dithering throught (which is a simple issue, only require on the background).

Im also got Save Games to working today too (so if you quit the app and then returns, the game countinue where you left from). A Virtual Image is also not used of course (im never liked them), but scaling directly on the backbuffer. The game does not used a fixed resolution and supports both landscape and portrait.
Title: Re: Another new Project: Spot Race
Post by: spacefractal on 2014-Aug-23
(https://dl.dropboxusercontent.com/u/3236515/spotrace/pair/95menu.png)

The game in about 95% finished. Backgrounds, font and game is finished. Howover missing some designs to the circles which is still missing and sound not started at all.

Im will property not include the music this time, which im not found is required for this game, due most people property will play in the public. Instead im add some simple beep/click sounds, which is easy to been done.

on iOS the background music from a another app (like iPod) wont been stopped when launching this game. Im found a easy way how to implement that and eventuelly can give a code snippipts. Its only require few lines of code to main.m file and importing few frameworks to xcode. Im do not plans to have some game music at all here.

For Android im wont uses fullscreen for KitKat, but its uses Android Extras of course (even im only uses few of its features this time). That is not required for this game at all, due nature of the game.

The game name is remaining Spot Race (which was not taking on Itunes Connect). Im could not find a better name.
Title: Re: Another new Project: Spot Race
Post by: Kitty Hello on 2014-Aug-30
Maybe playing by dragging one shape to the other is more fun than tapping twice? I love the idea.

Gesendet von meinem GT-N7100 mit Tapatalk

Title: Re: Another new Project: Spot Race
Post by: spacefractal on 2014-Aug-30
im have tried to implement that slide control, but that gave me other issues instead and diddent want it working correctly as im wanted.

Im will look into this slide thing after v1.0 (which im plans send a binary next week). Im also did have issues by trying to do multi touch control as well. For all issues, the circles sometimes simply just got stuck somewhere and then breaks the game. So better do safe and only supports tap in the first version.

So im need doing a mouse queue system to fix that issue.

Also slide performance on some Android devices can been quite awful.
Title: Re: Another new Project: Spot Race
Post by: spacefractal on 2014-Sep-13
The game got rejected by Apple today, so im need to resubmit again. Its is just some feature im forget to disable in the plist file (Itunes file sharing feature, the game does not use). But since iTunes Connect is slow today, im need to wait tomorrow to resubmit.

The issue is nothing with glbasic to do at all, other than the game will been delayed.
Title: Re: Another new Project: Spot Race
Post by: erico on 2014-Sep-14
I gave a try a while ago and it was fun, I havenĀ“t tried the newer versions yet, but I will.

Hopefully apple will come to their senses ;)
Title: Re: Another new Project: Spot Race
Post by: Ian Price on 2014-Sep-14
Hope it gets through the Apple process soon. Good luck :)
Title: Re: Another new Project: Spot Race
Post by: spacefractal on 2014-Sep-14
That did happens same with Karma Miwa with a contain inapp purchase issue, which also required a second try too. So that kind of rejected just happens some times. That it. Just to bad iTunes Connect is quite slow right now, so im wait tomorrow (its late here).

For some fun reasons updated versions of Greedy Mouse and Karma Miwa (v1.3.5) is still in review, and have been in few days, while Spot Race got rejected quite fast. But again its just a stupid issue im forgot to remove that feature in the plist file the game dosent uses anyway.

EDIT:
But... Im have resubmited v1.0 again, now with keystore iCloud support (hiscores got saved there if possible). There was no longer reason to wait about that for v1.1.
Title: Re: Another new Project: Spot Race
Post by: spacefractal on 2014-Sep-20
all my games is now free on Google all with ads. Greedy Mouse was done yesterday. Karma Miwa is just uploaded a v1.4 with the same change. of course Spot Race here will do extractly the same method.

Im do not uses banners, but Interstitials between levels (about each another).

But with iOS in mind, the games will all do the other way, they all turns to been premium, but if course with removed inapp and no ads.

Im diddent have the big succes with inapp purchase on iOS at all. Some did purchased the game on Android.

Title: Re: Another new Project: Spot Race
Post by: spacefractal on 2014-Sep-23
Spot Race got accepted this time. It's on apple AppStore between 24 hours.

Now I'm look finish android version with ads integration.
Title: Re: Another new Project: Spot Race
Post by: Ian Price on 2014-Sep-23
Glad you got everything sorted. :)
Title: Re: Another new Project: Spot Race
Post by: spacefractal on 2014-Sep-23
im do wish im could do a ios8 version, but that lborder issue needs to been fixed first. But im do guess its run well on a iPhone 6 well.