Fixes:
- Frame Buffer finally fixed and multitaskning now works much better than before.
- Touches lost after orientation is fixed (hopefully). Im reset touces when that happens.
- Semi support all 4 ways.
+ If the app started up in PORTRAIT mode, then its will stick to Portrait mode with no auto rotation to Landscape mode. + if app was started in LANDSCAPE mode, then its can rotate to both landscape side, but not to portrait.
+ GETORIENTATION() will allways start in 0, regaardless its started in portrait or landscape mode (required by Apple, due changes way back to iOS8).
+ Glbasic can still not rotate between PORTRAIT and LANDSCAPE. Here you need to doing that your self, and set only one orientation mode in Xcode settings. This is a opengl buffer issue im property cannot fix, but its not a big issue throught.
Hopefully im release this beta release in few days.
Please note:
You might also required to use GLB_ON_LOOP for getting working correctly with multitasking. Im will not fix this kind of issues when this function is not used. Its have been that way back from glbasic 10 (or 11). IM recommered you to adapt your software to use that as the main loop for your whole game. SHOWSCREEN should do still work outside that (etc loading).
Im will also update for the TVOS as well when compile the same lib.....