Good News:
The FrameBuffer issue have just been fixed, without Apples help. Its seens its was not a framebuffer issue at all, but instead its did newer resume correctly and was still paused. Hence the code was newer resumed and then you got a black screen. Its was a bug in HIBERNATE and AUTOPAUSE commands.
Also im required to force AUTOPAUSE to allways to been TRUE, even you try to change that to FALSE. The app might bug out with AUTOPAUSE FALSE. So the command will do nothing at all on iOS anymore, but im will not depreciation the command of course (its useful on other platforms).
Also you might need require to use SUB GLB_ON_LOOP: as well, which works and resume fine. Im do not have idea without that function still works. But its a area im will NOT fix.
Gernot, im will send the fixes to you, which is all is in SHOWSCREEN, HIBERNATE and in AUTOPAUSE commands.
Beta 3 will been soon out. Im do still need to prepare the xcode project to you other (im integrated glbasic source code directly into project, which was much easier to find bugs and fix that), not by using a lib. But im will only compile it to the a lib file for public.
[code=glbasic]
LOCAL cont
ALLOWESCAPE FALSE
SUB GLB_ON_LOOP:
INC cont
PRINT "test "+cont,0,30
SHOWSCREEN
ENDSUB
SUB GLB_ON_PAUSE:
ENDSUB
SUB GLB_ON_RESUME:
ENDSUB