Show posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Show posts Menu

Messages - kaotiklabs

I´m a naturalist thinker!

The leading thinkers of the Renaissance were not just experts in their own field. The renaissance scholar was expected to master all branches of knowledge.

thats really cool!!  :nw:

Im still trying but havent go so far.
well done!!

I have 2 categories in top 25!
#16 in Mood and #17 in Graphics!!

Not bad for the first Jam!  =D
Think I should have employed another 2 hours polishing the gameplay a bit more. :P

Coolness   100%
#16   Mood(Jam)   3.70
#17   Graphics(Jam)   4.37
#61   Audio(Jam)   3.37
#81   Overall(Jam)   3.30
#92   Theme(Jam)   3.19
#113   Fun(Jam)   2.83
#147   Humor(Jam)   2.17
#162   Innovation(Jam)   2.70
Erico, my sample result is now beeing drawn by hand.  :(

As erico suggested maybe I could upload the sprite to mem and paint the pixels before but I was looking for a better looking method, not raw pixeling.
I want to have several types of texture terrains, like forest, snow, desert, etc that I could apply to the same shape template (black&white).

Maybe is possible to generate a kind of uv map and use polys for the shape?

for my LD entry I posted a 2D horizontal scroller with a guy walking through a terrain.

I would like to know if its possible to apply a terrain texture the ground sprite in order to paint it on-the-fly following the contour.

Maybe by using polyvectors and some kind of dynamic adapted texture??

In my sample, the terrain is a sprite but if I what I want can be achieved with another kind of object like a poligon mesh is not a problem, Im just looking for the result, texturizing dynamic terrain :)

I attach you here the samples for better understanding of what I want to achieve.

[attachment deleted by admin]
Amazing work!!
Cant wait to test it!
remember, not trial!
PC version is free!!!  =D

QuoteFree use: Create apps for non commercial 2D programs running on Windows, Linux and Mac OSX.
xDDD you really deserve it hahaha.
 :nw: :nw: :nw: :nw:  =D
a mi me iba de perlas el sprite sheet packer, por si os interesa pegarle un vistazo.
After the LD I realized that this project is really really important. A must have.
How is going?  any news?
Using ALPHATESTING 0 has also fixed some problems with alpha not been applied with alphamode -1 .
So I dont know whats happening but it works!
Using virtualdub did not fixed the sync problem although it was impresively compressed.
I finally went with camtasia and it did a good job, just the audio a bit distorted but enough for what I need.

Hope to find a better way for the next videos :P
Sounds really promising!
Im not a GL guru, so dont trust me too much but I believe is crossplatform because all the above layer is always opengl.

Theres a way to pass a variable to the shader so I believe that a day/night cycle kinda shader should be possible.

Let me know if any of you goes further as is a subject that really interest me too. :P