there was no glbasic v13.
I saw that and thought of hotels! (They often have no 13th floor due to superstition)
Also with v12, Gernot did released the source code, that possible for me to port it to iOS64 with some help. Also im should update SDK etc (to Android 6.x) and port it to that.
I have often thought that it would be most interesting to have GLBasic features (like the editor) written in GLBasic - because then any improvement could quickly be compiled on (and for) any supported platform.
Also im are note sure how to compile those SO files on Android, so we can use 64bit and other CPU's. this is not to been talk in this thread at all of course.
But welcome back.
Thanks for the welcome back - and don't worry about going slightly off topic for a thread - I am generally interested in all sorts of stuff, and it's better not to be too harsh on a little meandering.
Android is of particular interest to me, even though it looks like Google favours their Chrome OS going forward. Still it would be nice to be able to dev for Android phones and tablets.
Cheers,
Cliff