GLBasic forum

Feature request => music/sound => Topic started by: Moru on 2008-Oct-26

Title: Music
Post by: Moru on 2008-Oct-26
Non-looping music tracks

A way of positioning playback inside a track (Start at 86.263 seconds into the track and play once or repeat 3.5 seconds forward)

Stop music at next loop

Keep midifiles in memory for usage as soundeffects

mabe even able to play midi sounds directly without going thru midifiles? :-) (I can wish, can't I?)
Title: Re: Music
Post by: Hemlos on 2008-Oct-27
lol yes dream on....
j/k

Looks like you already capable of making a function to autostop the midifiles...

Just calculate the time/tempo in the file and use stopmusic() with it, spare me from doing it :P

Title: Re: Music
Post by: Schranz0r on 2008-Oct-27
Quote from: Moru on 2008-Oct-26
Non-looping music tracks

A way of positioning playback inside a track (Start at 86.263 seconds into the track and play once or repeat 3.5 seconds forward)

Stop music at next loop

FMod / BassMod

Title: Re: Music
Post by: Hemlos on 2008-Oct-29
Nonlooping midi: I made an MCI_Library, win32 only...with sample.

It even plays movies in fullscreen, also with sample.

http://www.glbasic.com/forum/index.php?topic=2502.msg18820#new


Edit:
PLAYMUSIC now uses a loop option.
Title: Re: Music
Post by: S. P. Gardebiter on 2010-Mar-14
Sorry for the bump, but I'm kinda in need of this.

Quote from: Schranz0r on 2008-Oct-27
FMod / BassMod

Yeah? And what about that crediting and licensing stuff? Or are the libaries public domain?
Should I put the high quality mp3 Soundtrack I made, into the trash folder or does both support mp3 files?
I'm just asking for a simple fade-out / fade-in with multiple tracks - nothing too fancy.
Title: Re: Music
Post by: peter124 on 2011-May-07
I used multiple players before this but got same problem of looping, what should I do to resolve these problem permanently?