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Topics - Alex_R

#21
Hola chicos!

Mi juego está casi terminado y ahora estoy con los menús y puntuaciones (lo que no sabía era lo pesado que es porque al final tengo que crear un montón de pantallas de ayuda, opciones, nuevo juego, etc...) Lo que creía que me iba a llevar poco tiempo se alarga  :doubt:

Mi pregunta es sobre el sistema de puntuación. ¿Alguno habéis usado NETWEBGET$ en iPhone? Quiero hacer una página web en php que guarde las puntuaciones de todos los jugadores y que en el juego aparezcan solo las de los 20 primeros. Como todavía no tengo la licencia de Apple me pregunto si esto funciona en el iPhone antes de ponerme a programarlo en glbasic.

Muchas gracias!!
#22
My new 2D editor is ready  :) . It runs fine on Windows 7 and under MacOs X 10.6 I can construct a map with all tiles. But when I want to save it I use FILEREQUEST$ to open a file request dialog and I get nothing but a black screen.

Is this a bug?

Thanks
#23
Hi!!

With this code:
ok = OPENFILE(channel%, file$, mode%)

I get the full path to my file. But, how do I get just the name of my file?
#24
I'm making an RPG with several tiles per map. I think is better and fast to put all this map tiles in a unique .png file 1024x1024, but I don't know the best way to split the png into 64x64 sprites. Most of you (I believe) use GRABSPRITE but in the manual it says "On the iPhone, this command only works in Portrait mode." and I think is very slow, isn't it?

What about use instead LOADANIM? Do I get best performance? Does it work properly in iPhone?
#25
Hi!! I'm very new at this forum and in GLBasic development. I'm interested in a iPhone game. An RPG with 20 or more huge tiled maps. The game will be in 2D with a scroll system. My question is simple. How do yoy construct a tiled map? Inside the main code or in externals files? Is there any tiled editor that works with glbasic? In XML perhaps like http://www.mapeditor.org/?

Thanks!!