was experimenting with some fluid like simulation and then this happened. Tweaked it a bit to be more fun but nevertheless.
Enjoy
https://app.box.com/s/h1tnqdmfhqol6nbqqb3p
Enjoy
https://app.box.com/s/h1tnqdmfhqol6nbqqb3p
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Show posts MenuSETSCREEN 960, 640, FALSE
GLOBAL G_gameloop = TRUE
GLOBAL G_blocksize = 64
GLOBAL G_color
WHILE G_gameloop
FOR x = 0 TO 15
FOR y = 0 TO 10
G_color = RGB(200-(x*12),x*10+RND(50),y*17)
STARTPOLY 0
POLYVECTOR x*64, y*64, 0, 0, G_color
POLYVECTOR x*64, y*64+G_blocksize, 0, 64, G_color
POLYVECTOR x*64+G_blocksize, y*64+G_blocksize, 64, 64, G_color
POLYVECTOR x*64+G_blocksize, y*64, 64, 0, G_color
ENDPOLY
NEXT
NEXT
SHOWSCREEN
WEND
SETSCREEN 960, 640, FALSE
GLOBAL G_gameloop = TRUE
GLOBAL G_blocksize = 64
GLOBAL G_color
WHILE G_gameloop
STARTPOLY 0, 1 // Using single triangles! <--------------------------
FOR x = 0 TO 15
FOR y = 0 TO 10
G_color = RGB(200-(x*12),x*10+RND(50),y*17)
POLYVECTOR x*64, y*64, 0, 0, G_color
POLYVECTOR x*64, y*64+G_blocksize, 0, 64, G_color
POLYVECTOR x*64+G_blocksize, y*64+G_blocksize, 64, 64, G_color
POLYVECTOR x*64+G_blocksize, y*64+G_blocksize, 64, 64, G_color
POLYVECTOR x*64+G_blocksize, y*64, 64, 0, G_color
POLYVECTOR x*64, y*64, 0, 0, G_color
NEXT
NEXT
ENDPOLY
SHOWSCREEN
WEND