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OPENGLES 3.0 it´s released!!!

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mentalthink:
Hi for the people uses 3D whit GLbasic, I read opengles 3.0 it´s on the air...

Here you can download the Emulator for 2.0 and 3.0 // SOmetime ago I try to install, but I can do nothing, only a triangle  :-[
http://www.malideveloper.com/developer-resources/tools/texture-compression-tool.php

And here, like always krhonos group have all the headers and the complete libraries and information...
http://www.khronos.org/opengles/3_X/

This technology it´s very very new... from the 6th of August, perhaps today not have in the market Opengles 3.0 devices.


c0d3r9:
which version have glbasic?
2???
need we version 3?

kanonet:
GLBasic is using GLES 1.1.
GLES 3.0 has no big advantages (as far as i know) over 2.0. But GLES 2.0 is a huge step from 1.1, since there is no fixed pipeline any more, everything needs to be done with shaders. It would be nice if GLB could use 2.0 on android etc.

mentalthink:
Yes this it's a thing for 3D can be absolutetly awesome... Perhaps make a wrapper of Angle Library can't be complex, I try but I don't have too much habilities whit C++, but I think it's the only way for see the OpenGLES2.0 in Windows...

bigsofty:
It's quite an important update if you want the most speed out of modern SOC hardware, good texture compression and shadows for example are now much more feasible on mobile platforms if you can use 3.0

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