Strange Mac font display

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MrTAToad

On a Mac, with the following :

Code (glbasic) Select
SETTRANSPARENCY RGB(255,0,255)
LOADSPRITE "Media/plasma.bmp",1
SETTRANSPARENCY 0
LOADFONT "smalfont.png",0
SETFONT 0


I find that when using a DRAWPSPRITE with index 1 - instead of displaying the sprite, it, instead displays the font at index 0.  With Windows, the sprite is displayed.

Move the LOADFONT command to before LOADSPRITE, and everything is displayed correctly.


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