Recent Posts

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91
GLBasic - en / Re: Access to Buffer Data ?
« Last post by Schranz0r on 2021-Sep-29 »
Ok, SoLoud is easy to wrapp into GLbasic.
You need the Headers (#include "soloud_c.h") + src-folder an the DLL.
Simple C syntax, i'm done with the start.   

Upload the project later today.
92
GLBasic - en / Re: Access to Buffer Data ?
« Last post by Schranz0r on 2021-Sep-28 »
I'll try to implement "SoLoud" today.
Looks very easy to work with...
93
GLBasic - en / Re: Access to Buffer Data ?
« Last post by bigsofty on 2021-Sep-28 »
I think we'd better go with "SOLOUD". That's a x-platform sound engine that does not suck (they say).

"SOLOUD..."



Quote
Multiple voices, playing different or even the same sound multiple times on top of each other.
Adjustable play speed, volume and pan.
Faders for all of the attributes (fade out for 2 seconds, then stop, for instance).
Filter interface and ready filters for low/high pass, echo, etc for real-time modification of audio.
Mixing busses for grouping of audio into different uses and adjusting their attributes in one go.
Gapless looping.
Queued sounds.
Playing several ogg streams at once.
Atomic operations for several sounds.
"Clocked" playing for rapid sound effects.
Sound effects synthesizer.
Speech synthesizer.
Support for various common formats like 8, 16, 32 bit wavs, floating point wavs, ogg, mp3.
Up to 8 surround speaker support, easily extendable.
3d positional audio.
Foreign interface support for python, ruby (and RPG maker), blitzmax, c# and more.
Exotic formats like MONOTONE, SID and TED songs.
Works with Emscripten.
Virtual voices.
Easy cleanup
94
Off Topic / Re: Blender 3D and a lot of talent...
« Last post by Schranz0r on 2021-Sep-27 »
Kind of, yes.
Still hard to master this giant software.
95
GLBasic - en / Re: Access to Buffer Data ?
« Last post by Schranz0r on 2021-Sep-27 »
They say, nice one :D
96
GLBasic - de / Re: Fehlermeldung bei DIM
« Last post by Kitty Hello on 2021-Sep-27 »
uni wurde als Integer erkannt, nicht als array. Schreib LOCAL uni[] davor.
97
GLBasic - en / Re: Access to Buffer Data ?
« Last post by Kitty Hello on 2021-Sep-27 »
I think we'd better go with "SOLOUD". That's a x-platform sound engine that does not suck (they say).
98
Off Topic / Re: Blender 3D and a lot of talent...
« Last post by Kitty Hello on 2021-Sep-27 »
Didn't they re-design the workflow to make it easier for begginers a few yeas ago?
99
Off Topic / Re: Sir Clive
« Last post by Kitty Hello on 2021-Sep-27 »
Yes. RIP. We're getting old, friends...
100
GLBasic - en / Re: Android Build Issues
« Last post by spacefractal on 2021-Sep-24 »
its might have mixed in old and new version? im havent checked in a while. target sdk 30 is android 11.

IM did inddeed have most focus on the Spectrum Next game currectly.
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