Recent Posts

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21
3D-snippets / Re: SGEngine
« Last post by Qedo on 2021-Nov-17 »
this is a great job, congratulations SnooPI and thanks for sharing it
22
3D-snippets / Re: SGEngine
« Last post by bigsofty on 2021-Nov-17 »
With a lot of delay (for lack of motivation I admit it :-[) here is a new update for SGE  :booze:

Only had a quick look but it's very imressive work SnooPI! Nicely structured code, with lots of remarks.

Well done!  :good:
23
3D-snippets / Re: SGEngine
« Last post by SnooPI on 2021-Nov-17 »
With a lot of delay (for lack of motivation I admit it :-[) here is a new update for SGE  :booze:
24
Off Topic / Re: Steam Deck
« Last post by bigsofty on 2021-Nov-16 »
Also, there is a CMake project, that theoretically should let you compile GLBasic programs to any platform. We might start with Linux and Mac for a first test.
Sounds promising!  :good:
25
GLBasic - en / Re: Pegasus and the Phantom Riders
« Last post by Qedo on 2021-Nov-16 »
sorry Erico for this situation, don't hesitate to ask for help
Unity is strength   :good:
26
Beta Tests / Re: SGEngine Demo
« Last post by Qedo on 2021-Nov-16 »
Thanks SnooPI but I don't want to rush you, now I'm working on a 2D job and then I'll see some things done in 3D.  :good:
27
Announcements / Re: Updates Blender export / DDA file format
« Last post by erico on 2021-Nov-16 »
Yep I could say that Blender is on a path to overthrown other 3d packages for quite a while and I do believe they are right there already.
I believe vanguard on that front is now on their room, other than open source, you get a neat script language :)
Heck, one can even video edit or kind of after effect into it :) So an upgrade on their file format support is just marvelous.
Also, one can look into their game engine... maybe that can be exported too?
Great work, will give a try as time pops in :)
28
Beta Tests / Re: SGEngine Demo
« Last post by erico on 2021-Nov-16 »
Just to let you know I´m interested into it too, if I haven´t said that before :D
Testing and working things out is a bit hard these days, but hopefully soon.
29
Off Topic / Re: Steam Deck
« Last post by erico on 2021-Nov-16 »
That would be a very nice boot!
30
GLBasic - en / Re: Pegasus and the Phantom Riders
« Last post by erico on 2021-Nov-16 »
Super thanks for the support and good will chaps!
Thing is, it is mostly about total lack of work, and I understand that to be hard to get any help as recommending someone is never simple.
Anyways, if you guys know of anyone that could use the things I do, just let them know I exist :)

I will try create a patreon and local brazillian similar stuff next weekend. Will also see into making my games available directly by paypal on my site as well as attempt art commission through tweeter. Maybe a combo like that can easy things up. I have designed a game making course with GLB but haven´t got opportunity to push it forward through covid. Maybe that could blend into those funding deeds? Or maybe the best shot is to do it locally with classes of 3 or 4 people or both options.
I also have been trying to do retro games, zx spectrum stuff for a compo this next month if I can complete it in time.
If I can, maybe that will also be a good front, the compo may bring publicity to it.

Anyways, let´s move on.
I will try finish that zx spectrum game and then get back to this one.
Thanks again chaps!
 

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