OK, then the right term would be "auto-locked", but I think it is locked when dashboard is completely shown, my game is an action one, and when I touch to show the achievement unlocked, see it, and return to game, I lose "something" in the process. I say it because I accumulate some MISS (that is when you lose a target out of the screen).
IMO it would be a good idea to "lock" the game just when begin to show the dashboard and "unlock" after a second or two that it hides completely, if possible.
But, as achievements are not something you unlock so many times surely it is not priority.
I am compiling with the OpenFeint 2.4.5 instead with the one included in the lib.
IMO it would be a good idea to "lock" the game just when begin to show the dashboard and "unlock" after a second or two that it hides completely, if possible.
But, as achievements are not something you unlock so many times surely it is not priority.
I am compiling with the OpenFeint 2.4.5 instead with the one included in the lib.