ok, we've tested with code that ought to dynamically set resolution for the device it's running on, and, well, you can't. You can only run an app in the resolution the project is set to, regardless of what you setscreen to. which means that yes, you can deploy to ipad... and then deploy a seperate app for iphone 320x480, but you can't deploy a third app for retina display, because there's no compile option at that resolution. It seems setscreen really does nothing on an apple device... because of course the ideal (and really, only sensible) solution is to deploy a single app where you can set resolution in code.
What we really want is to detect what machine we are running on then set the resolution to that machines capabilities in code. That way no matter what machine whether an older low res iphone/ipod or a retina display iphone/ipod or whatever will display at the correct resolution.
Cheers
Mike R
What we really want is to detect what machine we are running on then set the resolution to that machines capabilities in code. That way no matter what machine whether an older low res iphone/ipod or a retina display iphone/ipod or whatever will display at the correct resolution.
Cheers
Mike R