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Messages - c0d3r9

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Thank you

topic says all. ;)

Off Topic / Re: Happy New Year Guys!
« on: 2021-Jan-09 »
Happy new year to all here

Announcements / Re: Comming up features
« on: 2020-Oct-22 »
I havenĀ“t installed GLBasic a year.
Any news, any new features in the next time?

GLBasic - en / Re: How to check Vsync screen
« on: 2020-May-30 »
With LIMITFPS -1,TRUE  50hz
with LIMITFPS -1,FALSE 504hz

Maybe you force vsync off in the driver settings.

Really nice Schranz0r.

GLBasic - de / Re: Compile Zeit
« on: 2019-Aug-11 »
KB4505903 ?
Das hab ich grad mal angestossen.
Wenns das bei dir war, dann ist es wohl nicht der Grund gewesen.

GLBasic - de / Re: Compile Zeit
« on: 2019-Aug-10 »
3.6 seconds  with that output...whatever.
Code: (glbasic) [Select]
C:/Program Files (x86)/Steam/steamapps/common/GLBasic_SDK/Compiler/platform/Win32/bin/ld.exe: .rsrc merge failure: duplicate leaf: type: 10 (VERSION) name: 1 lang: 409

GLBasic - en / Re: Inline C++
« on: 2019-May-10 »
btw. are the headers up to date? do they still fit the current version of the glb version? gcc / g++ (5.30) are from 2015 and the header from 2010.
Should we copy the headers to win32 and win64 folder?Because in the header package is only the win32 folder.Maybe needs that an update.In the next days i would try some INLINE things.

Competitions / Re: GLBasic Contest 02: 2D Art
« on: 2019-May-08 »
@Kitty: its a false alarm.Bitdefender says nothing.

btw. to use the raylib library with glb should not really hard.But i have not enough time atm.

Beta Tests / Re: Test 3D software
« on: 2019-Jan-29 »
~225 with my laptop intel hd 5500 chipset

You can still use v14 and v15 long time me thinks, and some of my games still use v14 (but is compiled with v15 now).

And what is now better with v16?

I asked Kitty directly some days ago.No answer till now.

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