X_Point_Sprites - faster gpu based sprites and non z-ordered blending.
and
Change x_ambient to "X_Frustrum_SpotLight"
Add true 3d lights, giving access to opengl ambient, diffuse, and specular inputs.
yes - it's on my todo :giveup:
Hmm
I am playing with the gl.gbas wrapper, with glLightfv()
However, the point sprite stuff i can not find...goodluck with these, and please dont rush it :)