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Messages - fjsantosb

#226
Hi There!
I recently discover that behaviour of method blendscreen is not like on pc.
Its suppose its fades current buffer to a picture.
On windows works well, but on iPhone, its fades from black to a picture.
Anyone have same problem? Any solution?

Thanks in advance.

Best Regards, fjsantos.
#227
Thanks for sharing!

Best Regards, fjsantos.
#228
Yep, is the best solution indeed.
Only one question, its calls gbl_on_quit before exit?

Best regards, fjsantos.
#229
Hi there.
Behaviour since last update (v 7.115) , has change, now after sleep, the app is shutdown, and i can tap on it to launch (as normal). I dont know if that behaviour was done intentionally, but i think that is the best behaviour that app can take.
I only want let you know.
Best regards, fjsantos.
#230
No, i dont.

Best Regards, fjsantos.
#231
Problems seems to come from editor.exe.
(I try changing from version 7.089 and works!).

Best Regards, fjsantos.
#232
I tryed on other computer that has xp, and seems to work.
The problem is compiling in vista.

Best Reagrds, fjsantos.
#233
I havent this zip file :(.
Can u please send me old files, or i can download from anywhere. I mean v 7.104.
I cant compile for any other platform that arent windows :(.
I tested web version, v 7.082, and compiles, but i need some commands of the v 7.104, (Platforminfos("documents")).
Best regards, fjsantos.
#234
Hi, i tryed changing directory as you mentioned and i got same error when trying to compile to iPhone.
I am using vista.
Any other suggestions?
Best regards, fjsantos.
#235
I got the following error when i try to compile to iPhone.

Failed to open temp file in /cygdrive/c/Users/fjsantos/AppData/Local/Temp/, error: Bad address

I just update to version 7.115 (and the get this error, yesterday i can compile perfect for iPhone).

Anyone have the same problem?

Best Regards, fjsantos.
#236
That will be great, thanks!
Best regards, fjsantos.
#237
Hi all,

I have tested new version of iPhone sdk (3.1 version), and i have compiled my program using glbasic with this version.
I have to say that all works like a charm, so i only want to write this little post, to let anyone to know.

Best Regards, fjsantos.
#238
Hi,

First of all i have to say, this community is awesome!
I didn't know i need premium licence to use inline command, sorry! I didn't buy because i don't use any 3d (well al least for now!).
MrTAToad, i tryed your piece of code (thanks again for all your support!), and didn't work! :(.
And for mm file, as trucidare said, because of sdk agreements from apple, we can't provide any header of file, that aren't part of glbasic.
I suppose, i will wait for the next release, and don't include any 'More Games' url on this one.
Anyway, thanks all for your great support.

Great Tool, great community.

Best Regards, fjsantos.
#239
Hi all,

I have a problem with my glbasic licence.
THe problem is when i try to use the following function (which MRTaToad sharing in other post):

INLINE
   extern "C" int system ( const char * command );
ENDINLINE

FUNCTION openWeb:
   INLINE
      system( "open http://www.mywebpage.com" );
   ENDINLINE
ENDFUNCTION


The compiler says, Demo mode: This command would require NET or 3D addon.
I am using net commands, which i have licence (my licence is for 2d and net), but the program start in demo mode.
I need 3d licence for use this command?? :S.

Best Regards, fjsantos.
#240
Thanks MrTAToad for sharing this piece of code,

I will try right now!

Best Regards, fjsantos.