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Messages - spacefractal

#1
im have choosen to sticky this thread by now. this was not by ads for my own games. but also added a tool that fixes some important issues, caused this platform much more to enjoy.
#2
has been away recently due the Head over Heels remake. Yep. Anything im fixed is covered in the other thread, when im began to port my own games to it. Not anything is fixed, but all the worst one is.

HTMLKey() was added after those arrows keys was extractly failed as the reason.
#3
me that fixed it. the tool should copy the file automatic as im remember. a least the newest one. Im did do linked to the tool from the first post.

Joypad is still not supported as its require to get string javascript c++ communtion working first (integers etc is).
#4
im did many of the fixes in this thread, which you should look in:
https://www.glbasic.com/forum/index.php?topic=11576.0

#5
Im newer have a Spectrum or played this game before this remake..... Im was/is a Commodore guy. But im became a part of that official extended port. Also there is a lot of new rooms added.

The only strategy game im actuelly played back in the day, its was Laser Squad for the Amiga.

And yep, we have the official license from Atari, which own HOH.
#6
Happy Xmas.

etc im today finally got my Spectrum Next issue 2 machine. Currectly working a that remake named "Head Over Heels" to that as one of the strect issue 2 kickstarter. Im guess all/most speccy games know that game. hihi.
#7
GLBasic - en / Dropbox links
2023-Oct-23
Many of the dropbox links, mostly by me has beem removed. That is include the newer html 5 project. Most important files can been found here:

https://1drv.ms/f/s!An17V5n5xcPmlkdpjiZiVMDR1CXD?e=vVc9ua

One Drive Link

They will all been dead as im currectly moving. Sorry about it. Im havent checked all links im have done on this page. But the html5 tool link is of course changed to the new on that page.
#8
no idea. also im think make sure to uses full path and check if the file exists. Its long time ago im doing Android stuff really.
#9
Just to been aware, you cant uses right click on a touch screen and currectly no way to detect it really. Im have tried, but its not a good one yet. So you should add a alternative to right click of course.
#10
not sure what its was happens. anyway the dropbox link is just updated to included the missing file. no idea why its was happens.

Sorry for that.
#11
yep, using while / wend that include SHOWSCREEN does not work in HTML5/Java games, nor its newer will. Im wont fix that. This is just how the how the inner code works with this platform. Its similar with Android really.

You could write a status and a variable.

etc for enter, you need a extra counter variables for that and its should been in integer and not float.

Also in 2016 im did this rutine, using a fixed resolution, that scaling to any resolution used. Howover PRESCALER might also works too in this case:
https://www.glbasic.com/forum/index.php?topic=9848.0

Im choosen not uses PRESCALER (as all my games was coded before that command was in, but im just prefer my own thing, hihi).
#12
Some of my games also does uses fixed resolution, but used virtual screen rather than PRESCALER instead. Im think im did a example in years ago in the code example how to do that.

Howover the main canvat when doing html games is, you are forced to uses GLB_ON_LOOP as the main loop with anything you doing. Its called once per frame. Because of that there is some commands that newer work with this platform, like MOUSEWAIT.

Also can you get resize to working when you resize the browser window (its looks insane great when done right), then rotation would works on mobile.
#13
ywa the 64bit just overwrite 32bit, which is bit odd, but here nothing im might could do? but property its can been changed in the profile that compile to win64, so they dont overwrite. In the best world its should compile both 32 and 64 bit. Im havent checked about this one.
#14
sorry for no replay as im was on vaccation (twice). Anyway checkout the posttool im posted (see link from first post).

For getting fullscreen etc, this is done from the itch.io site. To doing fullscreen, you must do this outside the game as a user interaction by a buton as the site does actuelly that, include on mobile as well (which looks like a app). Hence its being fullscreen as im choosen it to do that.

Same with rotation. Here im actuelly only checking when the resolution is changed in the loop. If you implements resize automatic when you change the browser size, then its would works on mobile too.
#15
Greedy Mouse was not even the worst game port over to html5 and only was contains minor issues. Yes, the tile size in that game is big, hehe (200x200px).

Im could only uses one size (the game could uses 3 sizes, 50, 100 or 200px) for that port throught (the biggest one of course), due user could resize in any size.

Today im have 7 games, all using the scripts from the posttool im have done. Yes sound was quite too loud in Cave Hereos. But im do not touch the rest throught. (im not sure which games you talked about, hihi).