i asked in a previous thread for help when some greyscale jpg/png picture formats were crashing glbasic instantly with no hope for trapping/recovery, i suppose im asking if theres any chance in the future of there being better support for loading pictures/sprites so that glbasic does not crash or that we can somehow trap/deal with the error.
https://www.youtube.com/watch?v=kDI5SDTIMsg
heres a quick link to 1 of my personal learning projects for glbasic, seeing if i could create more than just a game (i'm also ofc making a game as well but wanted to try more variety), an attempt at something a tad more serious, so atm it reads news from the BBC News site, again tho the only thing stopping something like this is the rare chance it reads a thumbnail/picture and just bombs immediatly. Same applies to a comic reader i made, which works just fine but crashes amazingly often due to the qty of greyscaled pictures.
I understand its not an issue for media purpose made to our apps, and this only affects people attempting to load/use media that are beyond our control and we cannot enforce the correct picture/sprite format.
https://www.youtube.com/watch?v=kDI5SDTIMsg
heres a quick link to 1 of my personal learning projects for glbasic, seeing if i could create more than just a game (i'm also ofc making a game as well but wanted to try more variety), an attempt at something a tad more serious, so atm it reads news from the BBC News site, again tho the only thing stopping something like this is the rare chance it reads a thumbnail/picture and just bombs immediatly. Same applies to a comic reader i made, which works just fine but crashes amazingly often due to the qty of greyscaled pictures.
I understand its not an issue for media purpose made to our apps, and this only affects people attempting to load/use media that are beyond our control and we cannot enforce the correct picture/sprite format.