Hi my friends,
here is the start of a GLFW 3.3.2 Wrapper for GLBasic, maybe someone need it?!
!!!: Make sure to set the Path right in PROJECTS -> OPTIONS -> INK:
-L "PATH_TO_\lib-mingw" -lglfw3 -lgdi32 -lopengl32
Example:
-L "F:\Programmierung\GLBasic\GLFW_Bindings\lib-mingw" -lglfw3 -lgdi32 -lopengl32
Example Code in GLBasic:
glfwInit()
LOCAL win = glfwCreateWindow(800,600,"MyWindow!")
glfwMakeContextCurrent(win)
WHILE NOT glfwWindowShouldClose(win)
glfwSwapBuffers(win)
glfwPollEvents()
WEND
glfwTerminate()
END
Happy coding :)
Wow, very cool, thanks Schranz0r!
I enjoy messing around with other APIs in GLB, this should be interesting. :booze:
Nice, was there any glfw wrapper/include examaple or only straight OpenGL stuff?
btw. You are on some quest? First SDL2 now GLFW, what's next? ;) Vulcan/Metal :D
Raylib 3.0 at the moment ^^
Already linked it static, it's Crossplatform-Ready :)
Ooh, Raylib + GLB could be the perfect match!
Had not much time lately, to bring it further...