Menu

Show posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Show posts Menu

Messages - Leon

#16
Thanks for the tips, dreamerman  :) Maybe I'll have to open a new thread about it but I think I'll be able to write my own particle engine.
How can you gain access to the bonus area? It doesn't seem as I can. :( :(
What can Inline C++ be used for? Is it just used for extra speed?

#17
Blender is very powerful but if you are completely new to creating 3D models it won't feel very beginner friendly to you. Fortunately, there are a lot of tutorials.
#18
Thanks for the long answer.
But I don't really get why it should take longer to program a game using GLBasic than with any other tool. The only reason I could see is, that it doesn't have a visual editor for designing levels.
The only downside GLBasic really has is that it's not open source like some of its alternatives, which would be pretty useful in its current state.
As the games I would like to create don't necessarily need a physics engine I only have to write a particle engine. Because of that I would like to know if ZOOMSPRITE etc are fast enough when used with hundreds of sprites or not.
#19
Well, Blender is free. It's hard to learn but that's something all programs for creating 3D models have in common, unfortunately.
#20
Congratulations!
Please do so! I would love to see it on Steam.
#21
You're completely right! The website would need a major overhaul.
AppGameKit for example, which uses a version of BASIC too, is on Steam and therefore much better advertised.
I would mostly use GLBasic for Android and iOS development, too.
#22
Thanks for your answer.
That really sounds like support will be dropped soon :(
Hopefully not, since I was thinking about buying a copy of it.
#23
Hast du das Problem bereits gelöst?
"%ANDROIDSDK% not set" wird anfangs angeführt, was den Fehler verursachen könnte.
#24
Hello,
I've got a couple of questions about GLBasic.
Is GLBasic still in development/are there still people working on improving GLBasic, adding new platforms and stuff like that? I mean, the websites says so, I guess, but it seems that it is not completely up-to-date. Is there a built in physics engine or maybe a particle system?
Thanks in advance for any answer! :)
#25
Well, I have a friend who owns a Mac and I can test on a smartphone. This wouldn't be a big thing. Testing on various PCs (and operating would cost much more money ;)
(But of course I understand what you mean :) )
The problem with GLBasic is: I don't think my parents would ever allow me to buy it (even if I could afford it right now) and the website doesn't look very reliable. Of course I know how good the software is but that doesn't change the situation unfortunately. Actually, I believe the core problem of why GLBasic isn't as popular as Corona SDK is, that its website isn't really up-to-date and doesn't have a professional look. Of course this is not intended to be mean but constructive criticism :)
#26
Sorry that I didn't replay earlier, I just didn't think I would get any more answers :(
But thank you anyway. So it isn't possible? So far I haven't made a video demo of my games.
#27
Too bad :(
Anyway, thanks for your help.
#28
Hello,
I wanted to ask if it is possible to publish games made with the free version of GLBasic for Android and iOS. As a pupil I can't afford the full version of GLBasic at the moment and rewriting everything in another Engine would be very time consuming. Thanks in advance for any help.  :)
#29
Quote from: erico on 2015-Oct-21
Quote from: Leon on 2015-Oct-21
Wow! Pretty good idea. :)
But that's really hard to achieve (at least for me  :( )

Maybe not, you could focus on the parsing of text and the function populating alone and use the likes of a notepad for the editor.
You could also output GLB equivalent to another text file, then you copy and paste into the glb ide and compile.
You can later take a look on the extras.

Matchy once did a painter in GLB that outputs trs-80 color basic code, that then you would copy and paste to an emulator, or type on the real machine, and the image would pop up. :good:

You may want to check this thread:
http://www.glbasic.com/forum/index.php?topic=9675.105


Good idea but I have never written a parser or read a tutorial about it so I don't even know how to program a parser :(
Could somebody explain me how a parser works? I know what it does (at least I think I do  ;/)
#30
Wow! Pretty good idea. :)
But that's really hard to achieve (at least for me  :( )