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V11+V12 Beta bugreports!

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Schranz0r:
Pls post all possible bugs in a separate thread and let us link it here. If something is missing, just tell us. Thank you for your help.


Makro not work:
http://www.glbasic.com/forum/index.php?topic=9214.0

Sprite hole don't work:
http://www.glbasic.com/forum/index.php?topic=9213.0 [fixed. READ IT!]

Android - polygons rendered in wrong order and glDrawElements issue:
http://www.glbasic.com/forum/index.php?topic=9091.0 [fixed]

Android accelerometer issue:
http://www.glbasic.com/forum/index.php?topic=8824.0

project resolution 768x1024 gives 320x480 on iPhone4/iPod4:
http://www.glbasic.com/forum/index.php?topic=8847.0

REDIM + FOREACH:
http://www.glbasic.com/forum/index.php?topic=8862.0 [fixed]

Problems with Samples\_Projects_\native_gui\glb_GUI_Editor on Windows, cant compile it for Linux:
http://www.glbasic.com/forum/index.php?topic=8544.msg78869#msg78869

DEBUG mode with INLINE C/C++ code generates a compiler error on the ON_DEBUG function:
http://www.glbasic.com/forum/index.php?topic=9218.msg78912#msg78912 [demo code, please]

RETURN (Not existing type.member) -> debugger jumps to wrong line:
http://www.glbasic.com/forum/index.php?topic=9218.msg82470#msg82470

3D on Android: wrong camera viewport and Cullmode inversed:
http://www.glbasic.com/forum/index.php?topic=9521.0

CTRL+G at functions in types, also lights in 3D incorrect:
http://www.glbasic.com/forum/index.php?topic=9218.msg82478#msg82478

X_TEXTUREOFFSET not working properly with X_DRAWANIM:
http://www.glbasic.com/forum/index.php?topic=9218.msg81554#msg81554

GLB overrides XCode project in each compilation:
http://www.glbasic.com/forum/index.php?topic=9218.msg81831#msg81831

Problems with INLINE and function folding and copy+paste:
http://www.glbasic.com/forum/index.php?topic=9218.msg80697#msg80697

VSync not working for MacOX:
http://www.glbasic.com/forum/index.php?topic=9218.msg81170#msg81170

Numbers in project names get replaced by _ (underscore):
http://www.glbasic.com/forum/index.php?topic=9218.msg80219#msg80219

PLATFORMINFO$("LOCALE") wrong on many platforms:
http://www.glbasic.com/forum/index.php?topic=9218.msg79765#msg79765

GETDESKTOPSIZE wrong for HTML5:
http://www.glbasic.com/forum/index.php?topic=9218.msg79785#msg79785

Using wrong Default.png etc. on XCode:
http://www.glbasic.com/forum/index.php?topic=9218.msg82481#msg82481

Include correct icons for iOS7:
http://www.glbasic.com/forum/index.php?topic=9218.msg82498#msg82498

glb_code_sign.bat dosent work if glbasic is installed in the default folder:
http://www.glbasic.com/forum/index.php?topic=9218.msg82519#msg82519

USESCREEN+SPRITE2MEM bug, current offscreen gets unbound:
http://www.glbasic.com/forum/index.php?topic=9108.msg82763#msg82763

Sometimes compiling not the current project, but one that was opened before:
http://www.glbasic.com/forum/index.php?topic=9574.0

X_SPRITE not working on android:
http://www.glbasic.com/forum/index.php?topic=9218.msg83017#msg83017

HTML5 not compiling any more:
http://www.glbasic.com/forum/index.php?topic=9588.0

DRAWRECT bug and program quitting slowly, both on Raspberry Pi:
www.glbasic.com/forum/index.php?topic=8544.msg83362#msg83362

kanonet:
SETORIENTATION not working correctly on Win for 2D Commands and prolems with Samples\_Projects_\native_gui\glb_GUI_Editor:
http://www.glbasic.com/forum/index.php?topic=8544.msg78869#msg78869

Schranz0r:
Thx kanonet

MrTAToad:
DEBUG mode with INLINE C/C++ code generates a compiler error on the ON_DEBUG function...

MrTAToad:
& is missing in any font created by the font creator program

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