Gernot,
I am testing anim9or export feature...
It has alot of outputs to sort out...
And a simple cube with 6 faces, 8 points, and 8 texture coordinates, has 30 normals....
This is a problem because your dda format has only one xyz for a normal on each point:
# animation frames
2 # number of keyframes for this model
4 # nof_vertices_for_keyframe 1
0.0 1.8 0.6 0 1 0 # x1 y1 z1 nx ny nz ( 3 position, 3 normal )
2.0 1.5 0.9 0 1 0 # x2 y2 z2 nx ny nz
1.9 0.1 -0.2 0 1 0
0.0 0.1 -0.3 0 1 0
This is where im at...im almost done and stuck here,
because i dont know how to determine which normals i need to export.