Hi guys I'm learning bit a bit Godot Engine (very good engine) and a very good point it's free, have a Mit License, and I think any one can use the engine like he wants---modify or do anything with it.
I don't thinked to just this moment... but implement this with GLbasic?¿ (It's C++ and the compiler used it's Gcc) , it's very documented and the git-hub have all the C++ and headers (.h) for download.
Only I leave the "idea", I don't have skills (for now

) , but sometimes we spoken about put another engines in Glbasic, perhaps Godot can be a very good choice... and another good point, it's an engine just appears in the scene this January...
**Another idea perhaps is use Blender, I compiled Blender in Linux with CodeBlocks and it's really easy, in Windows it's a hell, see the code and do things whit it can't be complex for a C++ coder.
I say this only for advice , not for make pressure in the 3D GLbasic programming... ok?¿
