Copying assets as the program requires it would be useful. At least this gives us a way to display our own splash screens.
If you can display a 'loading' screen at the start, you could make it just a xml android view, which allows the use of images put in one of the folders - so you could make it display "splash.png" or something like that, copied by GLB (like 'icon.png') on compile.
The problem I found earlier is that in order to display an android 'view', the initialising function where the files are currently copied has to finish first - so you need to find some way of moving it out of that.
If you can display a 'loading' screen at the start, you could make it just a xml android view, which allows the use of images put in one of the folders - so you could make it display "splash.png" or something like that, copied by GLB (like 'icon.png') on compile.
The problem I found earlier is that in order to display an android 'view', the initialising function where the files are currently copied has to finish first - so you need to find some way of moving it out of that.