Menu

Show posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Show posts Menu

Topics - SnooPI

#21
A wrapper for this good old 3D engine in directx.
It's not 3impact, but 3DRAD 6, with some tips that are not described in the documentation of 3impact.
In addition, something important for collisions.
If some are interested, I continue to work on it.
#22
Just a question, do you have problems with this language so that it stays cross-platform?
I don't think it's good to keep this problem internally.
There are competent people on this site to help you  ;)

-EDIT-
Hmmm :| I should have sent this message privately. It was so that everyone could participate, but in fact, I'm not sure it's a good idea, at least not for the moment.
A moderator can remove it if he wishes, I would see no problem.
#23
I take a moment to thank Gernot, I'm testing a lot right now the INLINE function, DLL and the interaction between the GLBasic and the C, and that's great.
All functions and variables of GLBasic can be used directly in C (I already knew it but I had never really tested it, it's amazing of ease).

I even wonder if a version of Basic reserved for Windows (using DirectX) would not be a good idea.
A future DXBasic?

You did an amazing job Gernot, I congratulate you  :good:

Sorry if my English is not perfect, it's hard for me, a lover of the Basic and the C since a long time (a little less for the C++ it's right  =D) to explain that with the good words in english.
#24
For fans of retro 2D platform games, he currently has a very good promotion on GOG for 3DRealms games.
For about 4 euros you have.

-Hocus Pocus
-Secret Agent
-Realms of Chaos
-Cosmo's Comic Adventure

Moreover you have :

-Wacky Wheels (racing)
-Bio Menace (free, platform too)
-Stargunner (free, shoot 'em up)
-Shadow Warrior Classic (free, very good first person shooter)

https://www.gog.com/games?devpub=3d_realms&page=1&sort=popularity

This could give ideas for remakes in GLBasic  ;)
#25
DDgui doesn' t have copy / paste function?
If it's normal, it's too bad  :(

#26
Normally, GENX_OBJ() only returns -1 if there is not enough memory but that is not the case.
It seems that GLBASIC don't allow more than 4096 3d object.

------
EDIT
------
In fact, the GENX_OBJ()  function gives 4095 at the beginning and decreases with each call, it has nothing to do with the memory, this function is probably just in relation to a memory array of 4096.
It is very restrictive that the maximum number of objects is not related to the available memory (as the help says), but only with a precalculated memory array, because a 3D world can often contain more than 4096 objects  :(
#27
I'm not sure it's in the good topic..

It's just a 3D engine sotware with 3DS file.
Move the topic if it's not in the right place (or delete it)

But could you give me the FPS have you have?

Thank you in advance  ;)

#28
I just realize that GLB = GLB (gay, lesbian and bisexual) it's fun no?


shit , it's not serious ... :(...

the game programming must be boring :(

#29
Off Topic / Remake
2014-Apr-24
A remake for mobile devices of this game would be really a good idea... no?

#30
GLBasic - en / md2 to ddd
2014-Apr-20
Why the difference in size is so important when converting a .md2 to .ddd ? (for example 1.5mo  MD2 --> 8.5mo DDD   :blink:)

I think the converter doesn't convert only the keyframes, but convert all.
But i'm not sure  :(
#31
je travaille en ce moment (a coté de mon prog principale pour android) sur un raytracer pour glbasic .
je l'apelle GLBR ......... GLB  + R (pour raytracing)

je ne sais pas trop si ca interesse quelqu'un , c'est du genre :

GLBR_init()
GLBR_screen(400, 240)
GLBR_antialias(0)
GLBR_camera_pos(5.0,  -3.2,  2.4)        
GLBR_camera_view(-0.6,  0.0,  0.8 )        
GLBR_camera_aspect(16.0,  9.0,  6.0)       
GLBR_trace()
etc......

c'est en mode beta pour l'instant , mais bien avancé...........

en resumé je fais un raytracer qui peut etre totalement controlé par glb et qui affiche le resultat dans un sprite de GLB
je sais pas trop si ca peut interesser ...  :(

et je ne sais pas trop expliquer ca en anglais (je parle pas assez bien anglais)
peut etre que Ocean qui parle mieux anglais que moi pourra l'expliquer  ;)


sinon tant pis , c'etait sympa a faire  :)




#32
Apparently there is some differences between v10 and v11.556 in 3D on Android:

In X, the camera seems to be inversed.
X_CULLMODE is inversed.

(thanks Gernot, despite still some problems, this is a very good version  :good:)
#33
GLBasic - es / Solidaridad
2013-Jul-25
Un Mensaje de solidaridad de Francia para el accidente de tren en España.  :|
#34
Bug Reports / Sound Panning
2013-Jun-30
Apparently there is a problem with sound panning on android (tested on nexus and kindle fire with glbasic v10 (not tested with v11 beta))

pan = -1.0 or pan = 1.0 always returns a pan = 0
It's strange  O_O

However, the sound panning work perfectly on PC (of course, in waiting the possiblity of changing the sound panning and volume in real time  :P)

---> Sounds are in ogg format / 22050 hz
#35
There is a problem with the interpolation in X_DRAWANIM and X_SPOT_LT in shadow mode.
The interpolation is not correct. It only rendering the keyframes in the stencil buffer.  :(
#36
in french:
Aurez-vous l'équivalent de cette fonction de glfw dans glbasic ?
Parce que l'animation (scrolling par exemple) n'est pas totalement lisse dans glbasic  :(

in english:
Will you have the equivalent of this glfw function in glbasic?
Because the animation (scrolling for example) are not totally smooth in glbasic  :(


void glfwSwapInterval( int interval )
Parameters : interval
Minimum number of monitor vertical retraces between each buffer swap performed by
glfwSwapBuffers. If interval is zero, buffer swaps will not be synchronized to the vertical
refresh of the monitor (also known as 'VSync off').



SHOWSCREENINTERVAL ?  ;)

#37
Un petit message pour me présenter a la communauté francophone de GLBasic (pas encore très nombreuses apparemment)  et pour féliciter Kitty pour son excellent travail.

Vraimment un superbe boulot  :good:
En plus il a fait un remake de S.E.U.C.K  :P ..... trop fort  :good:

Je vais essayer de traduire ma penser en anglais pour qu'il comprenne :

It's really a good job Kitty.
I love GLBasic (S.E.U.C.K too)  :-*
You are my new god. :nw:  ;)