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Messages - Kitty Hello

ProCurve. Awesome. thank you. I made that the default.
Also, I chose JQuery to only use local sources (no need calling gooogle, aye?)
Announcements / Forum Update
I hope everything is working. Does anyone need a tapatalk plugin? I hope I can get rid of it.
Tutorials / Re: Chat.GPT
I think it's a good addition to the manual. But it's never going to create a game. Especially if you have a new idea.
Tutorials / Chat.GPT
I asked Chat:GPT to write a GLBasic program, that shows a starfield, and, with the exception of CLS instead of CLEARSCREEN, it just worked out of the box. Awesome :)
No, just on git currently. But it should be quite stable. I just swa, there's a new Android Studio upgrade, again. Let's hope for the best.
and you're using systempointer true, autopause false?
Android studio suggested another update of the gradle plugin and... it finally works!
I'll update the GIT tonight.
All of them run nicely in my Firefox  :good:
if you type "await" before a function call, it should not continue until the asynchronous task is completed.
Are you trying to INLINE SDL? Because it's not used in Windows builds (yet). The size of the executable would increate significantly.
Hours of trying - the error comes when upgrading gradle from 7.1.0 to 7.4.1.
What are you doing, google!?

Luckily I zipped the project before the upgrade. Bad is - I can't open the unzipped backup again. AS crashes. Are people really working with this crap?
I got it working, by starting an SDL project from scratch. I will now slowly move the Java parts back in. But hey, it's compiling :)
I could not hire anyone on fiverr to fix our Android troubles. So, maybe using an old Android Studio version, that sill works and then slowly upgrading the gradle version might give a clue?
Last resort: HTML5 :(
I'll see to find time and implement your changes. I updated to the latest Emscripten version and thus, we're soon up to date with the latest and greatest technology.
Looks awesome.
I updated the GIT repository with a lot of changes. The HTML5 port now uses SDL2. You can choose what SDL version to use with the WANT_SDL_VERSION 1 or 2 macro.
I plan focusing more on SDL2 in the future, maybe it's about time to remove some ancient code now (PALM_WEBOS, GPHWIZ, GP2X, TINYGL etc.)
Can you merge your changes with the mouse and the console logging, please?
I'll make a template html page, that has no extras - just the canvas. If you want fullscreen, F11 should do the trick on firefox - we must get that working. On mobile platforms, the html page should always start in fullscreen mode...