Compiling for Retina Display/Iphone 4

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ampos

Quote from: Kitty Hello on 2010-Oct-06
in the resolution box, try to type 640x960 (or what the retina has) and try that.

Nop, it doesnt work.

The iPhone4 stills opens a 480x320 screen, and shows botton right 1/4 screen.
check my web and/or my blog :D
http://diniplay.blogspot.com (devblog)
http://www.ampostata.org
http://ampostata.blogspot.com
I own PC-Win, MacBook 13", iPhone 3G/3GS/4G and iPAC-WinCE

matchy

Quote from: matchy on 2010-Sep-14
The app needs to know what resolution before if launched the app. I can't work out how to even get the Launch@2x.png to display, which is the 640x960 version of Default.png.

If you get a low res splash, it's not hi-res.

Kitty Hello

Is there a project flag that allows toe use of the highres display, maybe? Trucidare?

trucidare

All init things are done in Info.plist - have a look into this
MacBook Pro 2,2 GHz Core 2 Duo, 4 GB RAM, 160 GB HDD, 8600M GT
Core i3 - 3,07 GHz, 8 GB Ram, 2.5 TB HDD, Geforce GTX 260+ OC

blackway

Gernot, any news about Retina display support???
Thanks !!

Kitty Hello

Yes. I need new frameworks to get it compiled. I'm trying to be quick. Sorry.

blackway

Great that you are working on it !
Take your time !  :good:
Thanks