Author Topic: Recording sound (iPhone)  (Read 2404 times)

Offline play_app

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Recording sound (iPhone)
« on: 2012-Dec-27 »
Hi all,
I am going to create an App for iphone, it is just a (Taking Tom) clone, so I need to record sound and then play it back. :whistle:
Does any own know how to record sound? O_O
thanks,

Offline Ian Price

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Re: Recording sound (iPhone)
« Reply #1 on: 2012-Dec-27 »
You'd have to use an external lib to do that with GLBasic, as there are no commands/functions that allow access to the mic built in.
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Offline play_app

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Re: Recording sound (iPhone)
« Reply #2 on: 2012-Dec-28 »
You'd have to use an external lib to do that with GLBasic, as there are no commands/functions that allow access to the mic built in.

so, did you know any (external lib) that work with glbasic? O_O
thanks,

Offline matchy

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Re: Recording sound (iPhone)
« Reply #3 on: 2012-Dec-30 »
Why don't you create a wrapper for us, play_app?

Offline play_app

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Re: Recording sound (iPhone)
« Reply #4 on: 2012-Dec-30 »
can i use .DLL with GLBasic for iPhone not windows?  O_O i mean is it possible to (Use DLL for iphone game in glbasic)?

Offline trucidare

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Re: Recording sound (iPhone)
« Reply #5 on: 2012-Dec-30 »
all custom ios libs have to be static.
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Offline matchy

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Re: Recording sound (iPhone)
« Reply #6 on: 2012-Dec-30 »
No but I can help you with the wrapper; have you made one? You will need to recompile, in general, cpp and, for ios, objc source libraries.