Codesnippets > Userlibs [ *.gbal]
2DEntitySystem
backslider:
Hi guys,
here is my first verison of the 2DEntitySystem for GLBasic!
I added some demos where you can see how it can work.
It's really easy to use and I hope you like it!
The code isn't finished yet. If you have any cool ideas or functions then post it here and I will add it to the system.
Please comment it, use it in your games and mention me in the credits. :good:
Cheers
[attachment deleted by admin]
erico:
just tried demo #2...
gasp cough, how can people come up with that! :o
Heck, so much math going on these days...
Amazing, I will give a go on the caanoo too!
Thanks Backslider, amazing work! :good:
Edit: when I re-run the code, the last entity seems to get stuck on the top left corner and wont move, I will give more tests on this and let you know, it must be on my messy side of things, of course.
backslider:
--- Quote from: erico on 2012-Jun-18 ---Edit: when I re-run the code, the last entity seems to get stuck on the top left corner and wont move, I will give more tests on this and let you know, it must be on my messy side of things, of course.
--- End quote ---
Hoops, it was my mistake that the first box did not move.
I update them in a loop from i = 0 to 9 and set the speed = i. So the first had speed 0. :good:
In the new version the problem is solved. ;)
It was only a test of your attention. :whistle: =D
erico:
--- Quote from: backslider on 2012-Jun-18 ---...It was only a test of your attention. :whistle: =D
--- End quote ---
...and I failed! couse I´m sure I only noticed it on the second run... :O
Great stuff, must try this on caanoo soon just for the fun!
Must also try to understand what is going on...would come nice on a worm boss kind of thing :good:
backslider:
If you have ideas for more demos, then tell me please!
I will try to implement them. :)
Navigation
[0] Message Index
[#] Next page
Go to full version