Recent Posts

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11
GLBasic - en / Re: GLBASIC on Mac M1 using Parallels 17
« Last post by dreamerman on 2021-Nov-29 »
Windows 11 has some issues so I would not use it for such thing for moment, Win 10 would be better imho. I don't know what gpu configuration options Parrarel has, so hard to say, as generally driver issues can be really tricky.
One thing that I can advise is running standalone GLB version (both editor and compiled projects) - not launching it from Steam, as  Steam attaches overlay for everything, this also can cause some problems even if it's not properly displayed.
Sadly Apple restricted new iOS/MacOS apps to use Metal API, I'm curious if currently OpenGL apps could be compiled to MacOS as Steam is available there so can be used to distribute games on this platform. HTML5 target is also a solution if it handles all GLB functions properly. Please update this topic if you found anything new, specially related to M1 macs, as this architecture change will evolve in future, on PC market we are years before any ARM revolution, but node shrinking and new technologies still will give nice improvements.
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3D-snippets / Re: SGEngine
« Last post by dreamerman on 2021-Nov-29 »
Very nice, clean coding and well structured. Looks very easy to use. Checked several things, they are working without issues even on iGPU.
I have some tech questions, as always :D I'm curious, as Irrlicht could use several render API's (OGL, DX, software), You most likely are using OpenGL, are you creating another OGL context or using that already made by GLB? Does Irrlicht have now something more advanced than basic collision detection? (years ago they wanted to include some physic lib like Newton or Bullet if I remember correctly).
Such engine gives much more opportunities for more advanced 3d from start, so it gives some nice possibilities, one thing that is how portable this will be, for moment GLB main platform is Windows, but what about Linux (most likely should be simple and just use other headers), HTML5 (this may be tricky). Still current state of Proton and x86 emulation on MacOS can mitigate possible problems with this. Really nice to have another rendering back-end, even If now I would use it just for testing some things.

Thing about motivation, yeah, specially for larger project where so many things need to be done it sometimes hard, but I'm glad that you found perseverance to finish this ;)
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GLBasic - en / Re: Pegasus and the Phantom Riders
« Last post by dreamerman on 2021-Nov-29 »
Sadly to hear that, Covid hit us hard, I hope that all goes for the best for You :good: But back to topic.
I wasn't aware that so many countries doesn't have agreements with USA about avoiding double taxation, in this situation it really could be better to publish there using someone help (from country having lower tax), as Steam gives such option as I understand, your account would have restricted access to that particular project, and would be able to see all Steamworks/financial info. Still for such small games best idea would be to bundle them into 3-in-1 pack or something, fast, small pixel arcade games pack or whatever. If they would have such fancy 3D effect like SnooPI was talking about, they would have much higher chance to earn something.

Checked that zx game project, looks nice, and well documented in that forum thread, you nicely describe every step of working on it. btw. thanks for mentioning that MPAGD tool, I know someone that will be interested in it :)
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GLBasic - en / Re: Android - dark mode / light mode
« Last post by spacefractal on 2021-Nov-28 »
hey, that one was in a ealier build. but thanks for the notice. we should also let you able what mode its is eventuelly, which should not been that hard.
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Announcements / Re: Book
« Last post by MrPlow on 2021-Nov-27 »
Got me a copy as a friend's christmas present.  :good:

Excellent!!   =D

I hope you enjoy it!
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Announcements / Re: Book
« Last post by Kitty Hello on 2021-Nov-25 »
Got me a copy as a friend's christmas present.  :good:
17
FAQ / Re: Missing Forums Attachments
« Last post by Qedo on 2021-Nov-24 »
thank you  :good:
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FAQ / Re: Missing Forums Attachments
« Last post by Kitty Hello on 2021-Nov-24 »
Done :)
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FAQ / Re: Missing Forums Attachments
« Last post by Qedo on 2021-Nov-23 »
Corrupted attachment in this post:
https://www.glbasic.com/forum/index.php?topic=4897.msg37366#msg37366
Is it possible to reactivate?
Thank you
20
GLBasic - en / Re: Android - dark mode / light mode
« Last post by MrPlow on 2021-Nov-23 »
Added to the github repository.

Thanks Gernot!
 =D
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