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Messages - Szantai

#16
Where do I list the error codes?
"Q:\Compiler\platform\android\android-sdk-windows\tools\ant\build.xml:580: The following error occurred while executing this line:
Q:\Compiler\platform\android\android-sdk-windows\tools\ant\build.xml:602: Compile failed; see the compiler error output for details."
#21
SORRY :)

apk not run gp2x
gp2x from building
the same code

MrTAToad: I see the video perfectly
ignore the Vodafone

thank you a lot of help to you!
#22
nem apk futtatom gp2x :)
gp2x-re építm
kód megegyező

MrTAToad: Látom a videót tökéletes
figyelmen kívül hagyom a vodafon :)

köszönöm a sok segítséget nektek!
#23
My game perfectly work in gp2x wiz.
gp2x wiz would be better than vodafone 858?
unbelievable but it is possible :)
#24
I can not develop gbasic to android market sale.
Should be considered the weaker models.
:help:
#25
glbasic ver.: 10.283
downloaded games are fast :(
#26
Possible to increase speed? I want to use glbasic.
#27
Language Timothy!


[EDIT] Ian
#28
tel: vodafone 858 smart
pfff... :)
it is...
#29
I made a bouncing ball on background. Is a test project. But too slow...
I try to polyvector.
It is also slow.
I'll get it right?

Code (glbasic) Select

x=0
y=0
LOADSPRITE "Media/bkg.bmp",0
LOADSPRITE "Media/ball.png",1

/// rugalmas pattogás
start:
xpos=160 //posx
ypos=100 //posy
a=RND(50)+150  //szög (0-jobbra) (180-balra)
v=RND(3)+7     //sebesség
g=0.8    //gravitáció
t=0

repules:

/// kirajzolás

STARTPOLY 0 // Bitmap = No.0
  POLYVECTOR   0,   0,   0,    0, RGB(255, 255, 255)
  POLYVECTOR   0, 320,   0,  320, RGB(255, 255, 255)
  POLYVECTOR 240, 320, 240,  320, RGB(255, 255, 255)
  POLYVECTOR 240,   0, 240,    0, RGB(255, 255, 255)
ENDPOLY

STARTPOLY 1 // Bitmap = No.1
  POLYVECTOR   0+x,   0+y,   0,    0, RGB(255, 255, 255)
  POLYVECTOR   0+x,  30+y,   0,   30, RGB(255, 255, 255)
  POLYVECTOR  30+x,  30+y,  30,   30, RGB(255, 255, 255)
  POLYVECTOR  30+x,   0+y,  30,    0, RGB(255, 255, 255)
ENDPOLY

/// röppálya számítás
x=v*t*SIN(a)+xpos
y=v*t*COS(a)+(g/2)*(t*t)+ypos
//
IF  x>210 OR x<0 OR y<0 OR y>290
xpos=x
ypos=y
v=v-0.3     //sebesség (surlódás)
t=0
IF v<0 THEN v=RND(3)+7
IF x>210 OR x<0
a=-a
xpos=x
ypos=y
v=RND(3)+14
ENDIF
IF y<0
y=-ypos
ENDIF
IF y>290
xpos=x
ypos=y
v=v-0.5    //sebesség (surlódás)
ENDIF
ENDIF
//
SHOWSCREEN
t=t+1
GOTO repules


is code not perfect only test... :)

Edit: Changed to code-blocks /Moru
#30
THX :) it works perfectly  :D