I am using GLB v14. I have copied the platform files to the relevant program files sub directory within glb (although extracting the platform zips with 7zip was strange). However on compilation I get the relevant distribute.app folder and sub folders however there is no media in the files whatsoever?
This was the output from my Mac compile. Which seemed to compile but as I say no media in the media directory?
This was the output from my Mac compile. Which seemed to compile but as I say no media in the media directory?
Code (glbasic) Select
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*** Configuration: OS-X_X86 ***
precompiling:
GPC - GLBasic Precompiler V.10.037 SN:429c3389 - 3D, NET
Wordcount:82 commands
compile+link:
cygwin warning:
MS-DOS style path detected: C:\Users\tGerk\GLBasic\Samples\_Projects_\Pong\MacIcon.icns
Preferred POSIX equivalent is: /cygdrive/c/Users/tGerk/GLBasic/Samples/_Projects_/Pong/MacIcon.icns
CYGWIN environment variable option "nodosfilewarning" turns off this warning.
Consult the user's guide for more details about POSIX paths:
http://cygwin.com/cygwin-ug-net/using.html#using-pathnames
Using icns type 'ic09' (ARGB) for 'C:\Users\tGerk\GLBasic\Samples\_Projects_\Pong\tmpMacIcon.png'
Saved icns file to C:\Users\tGerk\GLBasic\Samples\_Projects_\Pong\MacIcon.icns
Creating .app for Pong
run: "Q:\Tools\Icons.exe" "C:\Users\tGerk\GLBasic\Samples\_Projects_\Pong\icon.png" /MACOSX
success
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*** Finished ***
Elapsed: 10.3 sec. Time: 13:55
Build: 1 succeeded.