Has anyone seen the new 4k TVs?
I am salivating at the idea of getting my hands on a 4k monitor and a graphics card to drive it. Because the pixels are four times smaller, the images are razor sharp. Cell phones and casino game machines are leading the way with this sort of image quality. For the PC, the technology is so new that there currently are no applications, operating systems (Windows), games, movies, or other software to support it, but I expect that to change in the next year or so. Once you see it, you've gotta have it.
I was curious if GLBasic plans to support such resolutions? (Is it even practical to dream so?) Wouldn't it be great to render drawings at 4K resolutions where each pixel is almost too small to see? True, every page would take 16 times longer to render on a pixel-by-pixel bases, but I can think of some great applications that I'd like to try, where speed isn't an issue. As for game creation, we might be able to load a background at 4K resolution and then move sprites in 4-bit increments without losing much to appearance or game performance. But then, I don't know anything about the heavy lifting which goes on in the background of GLB. What do you think? Might GLB be able to handle 4K? Is that something worth dreaming about?
-Science_1
(PS, As it turns out Windows 8.1 can handle Ultra High-def; and also, apparently, can some games. See the Forbes article on a 4k game-PC system build.)
I am salivating at the idea of getting my hands on a 4k monitor and a graphics card to drive it. Because the pixels are four times smaller, the images are razor sharp. Cell phones and casino game machines are leading the way with this sort of image quality. For the PC, the technology is so new that there currently are no applications, operating systems (Windows), games, movies, or other software to support it, but I expect that to change in the next year or so. Once you see it, you've gotta have it.
I was curious if GLBasic plans to support such resolutions? (Is it even practical to dream so?) Wouldn't it be great to render drawings at 4K resolutions where each pixel is almost too small to see? True, every page would take 16 times longer to render on a pixel-by-pixel bases, but I can think of some great applications that I'd like to try, where speed isn't an issue. As for game creation, we might be able to load a background at 4K resolution and then move sprites in 4-bit increments without losing much to appearance or game performance. But then, I don't know anything about the heavy lifting which goes on in the background of GLB. What do you think? Might GLB be able to handle 4K? Is that something worth dreaming about?
-Science_1
(PS, As it turns out Windows 8.1 can handle Ultra High-def; and also, apparently, can some games. See the Forbes article on a 4k game-PC system build.)