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gp2xboyuk

Hey folks :)

Been lurking here for what must be about 4 years nearly now and thought I would pop my head through the door and say hello.

I'm an old coder from the 8 and 16 bit days but still very new to GLBasic, loving coding in Basic again and thoroughly impressed with how friendly the language is to use and also with the skills of the community with many of the programs and topics I've looked at.

The one worry I had (well not the only one, but the one keeping me awake, yikes) was with to do with In-App Purchases for android and ios, and am so happy to see the sterling work that SpaceFractal has done, I cannot express my gratitude enough dude   :nw:

This leads me onto my second reason for posting, I remember back in the days of AMOS on the Amiga there used to be people both releasing extensions for free and also paid for (usually of a higher complexity/development time)...is there any such thing for GLBasic, I came across some code for bezier curves that really looks cool and something that I would have been frightened to attemp but will probably need in future projects so thanks for that :)

There was also an entity system (something which I know little about) that I noticed and I remember the auther/coder thinking about selling this as an extension, so I'd like to add my voice as one more that would be happy to pay say £20+ if this was developed and released.

Thanks also to Gernot, I simply do not know what language I would be coding in if a good friend had not introduced me to GLBasic, I never would of thought that the days of a true simple BASIC would ever come about again, it means soo much. Thank you  :booze:

mentalthink

Willkomen new friend  :P!!!

I speak about a bit of me!!! calm I don't want you love!!!  :D :D, Make about 3 years I don't know nothing, a Static variable (WTF).. now I'm a hobbyest like 3 years ago, but really GLbasic it's the best, you can do anything.

About your question, here we have like a little market for the people sells codes and things, but seems all here we are very good boys, all it's free, always you can "contrat" someone expert and comment what you need.

If you come from Amiga and Spectrum or CPC, here you find a lot of people with this computers (me too!!!  :P) and really you will find pick code with Glbasic it's really really fun, the learning it's very very quickly and more if you are programmer...

About the license for PC MAC and LINUX, I think it's free, for Mobile Devices you have to "pay" , I say betwen coutes, because I'm here from version 7 and Gernnot seems forget give me the money in each update  =D , now just the v12,yesterday beggins officialy... (Release Candidate)

I don't say you too much more about GLBasic, but only one thing sure  you will have a lot of fun programming with GLbasic.
I'm sure another coleague comment something more interesting like me  :x

Welcome and Enjoy!!!

Hark0

Welcome, take a beer and enjoy GLB!
:booze:
http://litiopixel.blogspot.com
litiopixel.blogspot.com - Desarrollo videojuegos Indie · Pixel-Art · Retroinformática · Electrónica Development Indie Videogames · Pixel-Art · Retrocomputing · Electronic

erico

Welcome, take 2 beers and code a game!

By your nick I suppose you own a GPH handheld?
I gotta a caanoo here and GLB works marvels with it. :good:

gp2xboyuk

Thanks you mentalthink :)

Sorry about the delay replying, I'm coding full time for the first time since 1995 and my sleeping pattern is very weird at the moment, hehe, so  I haven't felt able to reply 'til now.

I've just reread your post and took in the part about being able to hire a coder perhaps for specific things, that interests me, I'd noticed the new section but had only thought about seeing if there were any projects I could take on myself (to make some money :D), and not thought about the other way around, so now I see that offer of paying for feature rich plugins could perhaps be aimed in this way... thanks :)

Yes I come from/through the Spectrum, Sam Coupe, ST, Amiga, GP2X, Pandora and now finally wanting/needing to try the indie route and hit Steam and mobile. I'm finding GLBasic very easy to learn, although I'm a simplistic coder still needing to learn about the more advanced features of modern programming (I'm still using Go To's and loving it, lol)... it's nice to be able to pimp some programmer art up with a bit transparency, lighting etc, that's a big relief when art assets are always such a massive worry.

Thanks Hark0, cheers  :booze:

Thanks erico, yes I'm a proud GP2X F200 owner and also own a broken nubb'ed Pandora (but the batteries dead too :( ), I remember playing some games by guys here on the GP2X, a Christmas game most especially I liked, but never got any code out myself, I'm the guy that was coding the e.a.s.e. desktop system, but took ill, that was coded in an earlier version of GLBasic, also had a game I wanted to get out too, been working on that since 2007, which I've been able to start work on again... feels so good and natural to be coding again :)

anyhow I'm sorry for the ramble, I'm just excited to finally join the forum.

mentalthink

Don't worry gp2xboyuk, here I think have extrange patterns for work and sleeping... don't care about the delay, we always stay here!!!  :booze: :booze:

Sorry for any confusion, you will meet better, my English it's really bad  :D :D :D , but the forum help me to write better , I think without succes  :D :D

Nothing more to say Re-welcome, and anything all the people saty here for help you, you will find very very masters with GLbasic, I'm only a Hobby a bit into the Indie projects...

:good:

gp2xboyuk

Thanks again, I'm sure I will be asking many questions over the coming months and hope toshare some routines if anyone can make use of them (currently working on a raindrop routine using alpha sprite and magnification code for background pixels) :)

P.s. your english is very good I was just tired when I first read your post ;)

Sent from my R800i using Tapatalk 2

erico

I once did a 2d snippet for 8-bit rain, might be an inspiration for you, here:
http://www.glbasic.com/forum/index.php?topic=8822.0

On this other thread, Brick Redux helped me understanding TYPEs using the same snippet, so that could help you out too:
http://www.glbasic.com/forum/index.php?topic=9363.0