HAPPY BIRTHDAY GLB!
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Show posts MenuQuote from: Ian Price on 2014-Sep-03...the person responsible has not returned since it happened.Not returned? Why is his account not suspended?
Quote from: Ian Price on 2014-Aug-08It would seem that the culprit has been identified...
Quote from: kanonet on 2014-Aug-06We don't know. There is a discussion in admin board what happend, no one knows - no one even knows a reason why someone should have deleted it. We're not even sure if the thread starter would have the power to do this or only admins/moderators.I don't think that the thread-starter could remove the entire thread - only moderators and administrators can. And according to the Simple Machines Wiki, there's a moderation log that will show who deleted it.
Quote from: r0ber7 on 2013-Apr-27XCode is pretty damn good once you get used to it. I had trouble with [[this]] too at first, but now I'm pretty much used to it.You took the words right out of my mouth. At first, Apple's Obj-C tutorials confused me with terms like sending/receiving messages to/from classes, but all the those square brackets simply nest multiple function calls within a single line - something that I've done many times in BASIC. Plus, it's so easy to learn when there are tons of ready, working examples. I'm currently studying their OpenGL system, and by simply clicking the OpenGL Game template in XCode's new project window, you instantly get a WORKING MODEL of an OpenGL animation app!
Quote from: r0ber7 on 2013-Apr-27...Stackoverflow basically answers all my XCode questions.That's a buzzing forum with real experts.
Quote from: enhanceprojects on 2013-Apr-16Expensive.... it is all relative I guess..... If I can't "improve" it to where I want it to be, then it will have been expensive cause I won't be able to get a ROI... But at this stage I will say no... (with my fingers crossed!)... Not expensive...considering the work that no doubt went into it!And now the added cost of paying someone else to sort out these problems? Anyway, since the app was functioning before your changes, and you're clearly willing to pay, it may not be too difficult to get it working again. Good Luck!
Nearly didn't choose it cause it is written in GLB! Was scared that BECAUSE it is written in GLB - a code that I have never had to deal with before.... I would not be able to do anything with it.... I am not a developer and rely on others to do my coding for me.... So therefore a bit of a risk on my part cause it is a lot harder to find a good coder to help - hence my post here
Quote from: enhanceprojects on 2013-Apr-15Hi Angela. Was it very expensive to buy an active product like that? And did you choose it specifically because it was written in GLB?? Thanks!
The app is a lovely little simple game coded in GL. I did not create it.... I purchased it from the developer as I loved his work...
Not a big job..... But definitely outside my abilities :-)
Quote from: MrTAToad on 2013-Mar-05How do I sign an Android application?
In addition, if you use Bluestacks to test your program, that will only accept signed applications.
Quote from: bigtunacan on 2013-Mar-29Here is the error messages I'm seeing.The system cannot find the path specified.
Android=C:\Users\sfamily\Documents\_joe_backups\Dev\GLBasic\GLBasic\FlashCards\distribute\Android
I have also the following in my environment variables setup.
ANDROID_SWT => C:\Android\sdk\tools\lib\x86
JAVA_HOME => C:\Program Files (x86)\Java\jdk1.6.0_41
Quote from: matchy on 2013-Mar-21
Try the iOS Keyboard wrapper!
http://www.glbasic.com/forum/index.php?topic=6706.msg67781#msg67781
#import "ViewController.h"
#import "ViewController2.h"
@interface ViewController ()
@end
@implementation ViewController
- (void)viewDidLoad
{
[super viewDidLoad];
self.countryNames = @[@"Australia",@"China",@"France",@"Great Britain", @"Japan"];
self.exchangeRates = @[ @0.9922f, @6.5938f, @0.7270f, @0.6206f, @81.57f ];
UIBarButtonItem *nextBarItem = [[UIBarButtonItem alloc] initWithBarButtonSystemItem:UIBarButtonSystemItemFastForward target:self action:@selector(cmdNext_Tapped:)];
self.navigationItem.rightBarButtonItem = nextBarItem;
}
-(IBAction)cmdNext_Tapped:(UIBarButtonItem *)sender{
ViewController2 *viewController = [self.storyboard instantiateViewControllerWithIdentifier:@"ViewController2"];
[self.navigationController pushViewController:viewController animated:YES];
}
-(void) viewWillAppear:(BOOL)animated{
}
- (void)didReceiveMemoryWarning
{
[super didReceiveMemoryWarning];
// Dispose of any resources that can be recreated.
}
#pragma mark - PickerView DataSource
- (NSInteger) numberOfComponentsInPickerView:(UIPickerView *)pickerView{
return 1;
}
- (NSInteger) pickerView:(UIPickerView *)pickerView numberOfRowsInComponent:(NSInteger)component{
//if (component==0) {
// return 1;
//}else
return [self.countryNames count];
}
- (NSString *) pickerView:(UIPickerView *)pickerView titleForRow:(NSInteger)row forComponent:(NSInteger)component{
return self.countryNames [row];
}
-(void)pickerView:(UIPickerView *)pickerView didSelectRow:(NSInteger)row inComponent:(NSInteger)component{
float rate = [self.exchangeRates[row] floatValue];
float dollars = [self.txtInput.text floatValue];
float result = dollars * rate;
NSString *resultString = [[NSString alloc] initWithFormat: @"%.2f USD = %.2f %@", dollars, result,
self.countryNames[row]];
self.myLabel.text= resultString;
}
- (IBAction)txtFieldReturn:(UITextField *)sender {
[sender resignFirstResponder];
}
@end