Hey there,
i'm new to this forum and this is my first topic. I bought GLBasic on Steam yesterday and want to ask this:
How much polygons, triangles or quads are possible with a framerate of 30/60? I need to know that because i used Blender a lot. Would be nice to know how much GlBasic can handle. The first thing i will do in 3D is a space game, which contains much different spaceships and planets. After that, when i'm going to master GLBasic i want to do an RPG, 2D and/or 3D. I learned C++ a bit, so i have a complex standard of learning programming
Would be nice to know that, thanks in advance...
Greetings
Zethael (Alex)
i'm new to this forum and this is my first topic. I bought GLBasic on Steam yesterday and want to ask this:
How much polygons, triangles or quads are possible with a framerate of 30/60? I need to know that because i used Blender a lot. Would be nice to know how much GlBasic can handle. The first thing i will do in 3D is a space game, which contains much different spaceships and planets. After that, when i'm going to master GLBasic i want to do an RPG, 2D and/or 3D. I learned C++ a bit, so i have a complex standard of learning programming
Would be nice to know that, thanks in advance...
Greetings
Zethael (Alex)