iPhone - status 10 error causes abnormal exit

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shawnus

Hi All,

Just got this error when building a 3D scene for the iPhone although it runs fine & compiles in GLB. I'm assuming its memory related- if so does anyone know what the polygon limit is for the iPhone (actually its an iPod touch)?

Cheers, Shawn

Slydog

I'm curious about this too.  I'm creating dynamic levels and will need to know. 
Testing of course will let me know.  I've added fog to help with this.

But, iVCL claims to have 30,000 polys, so that's encouraging:
http://www.glbasic.com/forum/index.php?topic=4819.msg36621#msg36621
My current project (WIP) :: TwistedMaze <<  [Updated: 2015-11-25]

shawnus

Hi Slydog

Yes, I am just loading the models into iVCL v2 at the moment! ha ha. It all comes around I guess!

Anyway, the model I was trying to put in was ddd'd at over 66k nodes (I think that is the term)- I think the single model export limit for 3ds is 64k polys so perhaps the model as a single entity is too big. Or something- I dont really know to be honest. I have yet to take into account texturing- the whole thing is a bit of a black art really.

On a positive note, I seem to be able to multi res (optimise) the meshes at around 80% without any visible visual degradation, so I guess will just need to do loads of testing.

Thanks for  the reply!

Cheers, Shawus

Slydog

Ha, oops, didn't realize you were the same person! :-[

Quoteat over 66k nodes (I think that is the term)
Is a 'node' the same as a vertex (vertices)?

Good luck.
My current project (WIP) :: TwistedMaze <<  [Updated: 2015-11-25]

shawnus