Aaagggghhhh! F**king hate Apple!!!!

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erico

#15
uau, sounds fare on my books, I didn´t know that.
Although I think DLC kind of game is even worse, I usually steer miles away when I see it.

ps: Trucidade, Matchy, I wound not bother for such, it is just ranting and in a most non-professional form, but we all do that once in a while, it is forgivable ;)
We all work with computers for ages, I guess we all know how one or two companies go on about...you should see me ranting about adobe :P

edit: what I mean by non-pro is the threads name, that is. but then again...

AlienMenace

#16
I'm not sure it is relevant that it is in the Apple Developer agreement or not, clearly as a paid member of Apple's Developer program, people have the right to disagree with their policies. I'm not sure why expressing a feeling of frustration is suddenly not allowed here, after all didn't you just vent your frustration as well, Trudicare? I don't disagree with what Trudicare says but I also do not disagree with Crivens. Apple's policies can be frustrating at times.

I have my own frustration with Apple, I set my game to have a future release date and when that day came and my game released, the sorting for the new section was based on the approval date, not the actual release date so it was 65 pages back in the "what's new" section on day 1. After hours on the phone with them, it never did get fixed. Wouldn't anybody have the right to be frustrated at Apple if they were in a similar situation?

Sorry Trudicare, I had a hard time thinking about how wonderful Apple was on that particular day.  :)
Apps published: 3

Omadan

Ouch Alien, that sucks balls. Ofcourse you gona get pissed, who wouldn;t come on?

Hard work sometimes for nothing :P
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matchy

Quote from: erico on 2012-Mar-11
ps: Trucidade, Matchy, I wound not bother for such, it is just ranting and in a most non-professional form, but we all do that once in a while, it is forgivable ;)

You describe it as what you think it is. We also, one in a while, stop to smell the roses.

ampos

My app has been rejected because it had the word "demo"  in the name. So i rename it and i am just  waiting....
check my web and/or my blog :D
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spacefractal

#20
I have faced the real issue why Apple not want Trail versions of thier apps:

There is still many countries which is impossible to pay for the app. Here for WebOS I cannot pay for apps for WebOS at all (I selected Denmark, which is unsupported, but cannot change it after that, why that restriction HP?). Here hence apps that is trail with any limit is for me now a absolutte a nogo, and have no interest for it. Why trying download a trail software I cant pay? This hence Apple trying to avoid extracly that, so its mightbeen have a reason.

So for me, I also prefer lite versions which dosent try to restrict those features by any trail thing. I prefer time per game session (snake game like this can do that), not by any other limits. Much better is also Ads supported (we still missing some ads service that works for all platforms or possible to use a html gadget).

Also its was also too clear its was a trail ware here, so clean reject from Apple Side which he should trying again and fix the issue, so its suit its guideline).

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Slydog

I think it's all in how you present your lite version.
It can't sound like you are removing features or crippling it in any way.
It must market itself as a fully functional game where you can play it from start to end.
(Apple doesn't want to be known for selling incomplete games or trials or demos etc).

However, the 'full' version can be worded to include extra features and options.  (More time, levels, features, etc).
Plus, this is how you should want to market your games, by removing any negative aspects from the description and spin it all in positive words.  (ie. don't mention the lite version has limited time, only mention the full version has extended time.)

In the end it is all the same (whether you say you remove features from the lite version, OR add features to the full version) it just that Apple prefers the 2nd marketing method!
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Nathan

I'm quite suprised the application review process allowed this game through ...

http://itunes.apple.com/gb/app/car-racing-free-street-racer/id451145900?mt=8

... while it seems like quite a good game, this "free" version allows you to drive for what, 1500 metres or so, 30 seconds if that, of play, have a look at the reviews for peoples annoyance at it.  I think it probably took me longer to download it than actually play it.

trucidare

#23
all peoples over the world think - paying for something make himself like a god.
you pay GEZ for watching tv for free and you cant choose what they show every evening.

you pay 99$ for apple to get access to an appstore and for submitting selfmade pieces of software without having the trouble with non working apps because these one would be rejected. you dont pay for saying "hi apple, you have to do what i want!" - guidelines are important for things like appstores for allowing a marketplace there all software titles have clear structures.

yes - there are some annoying things like rejects with paragraphs like demo not allowed or something similar but i see the thing behind - look at the android market there are more and more every day like spyware, scareware and apps who simply steal your personal data.
Just reading the guidelines and all will be fine.

and now give me the stones - im ready to get stoned? (is this correct?)


edit:// AlienMenace - yep this is realy anoying this is some of actions i would write some hating threads or send postbombs too ;) but this is a thing that hasnt a guideline entry. so its forgivable :)
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Kitty Hello

Submitted GACK to iPad App Store on Feb, 15. Still waiting...

spacefractal

lol, I do think its kind of the utility, and hence it take longer time.
Genius.Greedy Mouse - Karma Miwa - Spot Race - CatchOut - PowerUp Elevation - The beagle Jam - Cave Heroes 2023 - https://spacefractal.itch.io/

Ian Price

QuoteSubmitted GACK to iPad App Store on Feb, 15. Still waiting...
At least you haven't had a rejection Gernot. :)
I came. I saw. I played.

ampos

Dots-n-lines demo/free was reyected because 1)it said "demo" 2)they can not find the inapp purchase.

I changed the name to something else without the demo word and tell them "the inapp is in the main screen, where it says 'get more images'". Amazing. It got approved.

The updates to DnL previous version I got an email saying "the review process will take longer than expected"  :O
check my web and/or my blog :D
http://diniplay.blogspot.com (devblog)
http://www.ampostata.org
http://ampostata.blogspot.com
I own PC-Win, MacBook 13", iPhone 3G/3GS/4G and iPAC-WinCE

Kitty Hello

Quote from: Ian Price on 2012-Mar-14
QuoteSubmitted GACK to iPad App Store on Feb, 15. Still waiting...
At least you haven't had a rejection Gernot. :)
I hope they had an erection... Today I got a mail reply that was very polite and basically said: "Shut up and wait!"

fuzzy70


I hope they had an erection... Today I got a mail reply that was very polite and basically said: "Shut up and wait!"
[/quote]

They are probably to busy making games with it & forgot all about the approval side of things  :D

Lee
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- "These go to eleven."

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