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Messages - ampos

#91
This method is the easiestto implement but it is the slowest, with less performance. Check my other code, Univesarl Scaling System (it is also in code snipets) as it scales on-the-fly using polyvectors.
#92
2D / Re: FONT PNG resize
2012-Mar-06
Look for Z_PRINT or something similar in code section. I made a routine that loads a font (as font AND sprite) and using polyvector to print with scale, plus some other things.
#93
Ironic that the ones that doesn't pay for DVDs are the ones that do-not-see/can-skip the f*****ing anti-piracy announces and trailers.
#94
Quote from: S.O.P.M. on 2012-Mar-05
Quote from: bigsoftyAmpos donated a very nice little lib for different resolutions here...
Looks interesting but as I can see, 3D-commands are used and unfortunately I only have a licence for 2D/NET.

mmm.... no, I don't use 3D, just POLYVECTORS, and they are not 3D.

BTW, I have another approach, to draw it to a virtual screen and redraw this virtual screen resized to target screen

http://www.glbasic.com/forum/index.php?topic=6906.0
#95
Hola!

Estoy haciendo otra cosilla con paypal y he estado revisando esto.

El caso es que usas ITEM_NAME para el numero de serie del dispotisivo, pero no lo veo correcto.

El ITEM_NAME debería ser "lo que se está comprando", es decir "registro" o "50 imágenes más" y/o "150 imágenes más".

He encontrado el campo INVOICE (que sería el numero de factura), donde sí se podría poner ese código, con el añadido de que sería "invisible" en la web de donación (aunque sí se vería en el email de confirmación).

Otro campo interesante sería CUSTOM, que en teoría debería ser recibido por el vendedor y no salir en ningún sitio del comprador, pero que no me sale en los emails (de prueba) que manda paypal.
#96
I mean what is "it would benefit a lot if it had a better presentation."
#97
If someone download and rate it, please, sign with "GLB"
#98
The experiment app is online. DOTS-N-LINES Demo has 5 images, and if you rate it (ok, we know it is just only if you touch the button), you get 5 extra images.

After 10 minutes online, it got 1 review. So it seems it is working.

Of course, if this review is not from anyone from here... (if you rate it, plz, sign with GLB)
#99
Quote from: erico on 2012-Mar-04
That is a great game you have there Ampos, has plenty of levels, it would benefit a lot if it had a better presentation.

Can you elaborate it a bit more?
#101
No, there is no fixed version.
#102
No, I was checking it on the Pre2, that has not anything, virgin like a.... virgin :D
#103
Quote from: backslider on 2012-Mar-02
Could sb. try to compile the code for ios and link the .a to the xcode project?
It COULD work... ;)

Please tell me, if it works or not! :)

cheers

I have try with no luck. My limited kowledge dont know what "to link the .a to the xcode project" is. Anyway, I try iphone->add->existing files-> and choose the .a file, that now is show at the xcode window (with some other .a files and info.plist and other projhect files) but no luck, I got the same errors

Quoteld: warning: in /Volumes/Proyectos/bullet_physics_cpp/distribute/iPhone/XCode/libGLBbulletPhysics.a, file was built for unsupported file format which is not the architecture being linked (armv6)

  "_btCreateStaticPlane", referenced from:
      __GLBASIC__::__MainGameSub_()       in libPROGRAM.a(gpc_temp0.o)
  "_btStepSimulation", referenced from:
      __GLBASIC__::__MainGameSub_()       in libPROGRAM.a(gpc_temp0.o)
  "_btCreateBox", referenced from:
      __GLBASIC__::__MainGameSub_()       in libPROGRAM.a(gpc_temp0.o)
(and a ton of this)

#104
I still can no get it working

I have run "pdk-device-install" and I get the following text:

Code (glbasic) Select
cmd="install"
Found connected device: Palm Pre 2
Your version:
PRODUCT_VERSION_STRING=HP webOS 2.2.4
----------------------- Palm webOS 1.4.0 IS MINIMUM
This script will install PDK packages onto your device.

Note that your device will be rebooted after this script completes.
Do you wish to continue? (y/N):y
Copying dropbear_0.49-r3_armv7.ipk
Copying scripts
Running scripts

This script will install PDK packages onto your Palm .

Note that your device will be rebooted after this script completes.
Checking package dropbear: (not on device)
Beginning package install...
------------------------------------
Running mmipkg
Input arguments: 'install /tmp/pdk-install/Native-SDK/castle/dropbear_0.49-r3_ar
mv7.ipk'
------------------------------------
Prepare_Install /tmp/pdk-install/Native-SDK/castle/dropbear_0.49-r3_armv7.ipk
Installing /tmp/pdk-install/Native-SDK/castle/dropbear_0.49-r3_armv7.ipk
Unpacking control file for 'dropbear'
Installing control files for 'dropbear'
Unpacking data file for dropbear
Running 'postinst' script for 'dropbear'
(138728/785867919) dropbear (start) waiting
(138728/786112060) dropbear (start) starting
(138728/786264648) dropbear (start) pre-start
(138728/786478271) dropbear (start) spawned, process 10384
(138728/788461914) dropbear (start) post-start, (main) process 10384
(138728/788706054) dropbear (start) running, process 10384

NOTE: Do not disconnect device until you see "Done." message below!

Syncing buffered data to flash...

Rebooting device...
NOTE: Do not disconnect device until you see "Done." message below!
rebooting...
Done.

Done.
Presione una tecla para continuar . . .


I think there is not problems...


#105
About the other method of "install my other games to get extra things" I don't think apple offer a way to let one app to know it another app is installed.

I think that they solve it filling a custom online database with serial number of installed devices, and app A ask the DB if app B is installed in device ID.