V7 BETA and iphone build error

Previous topic - Next topic

javiero

Quote from: trucidare on 2009-Jul-21
Please visit the Chat tomorrow i will explain something to you ;)

Ok traducidare. thanks  :good:

What hour ?

trucidare

MacBook Pro 2,2 GHz Core 2 Duo, 4 GB RAM, 160 GB HDD, 8600M GT
Core i3 - 3,07 GHz, 8 GB Ram, 2.5 TB HDD, Geforce GTX 260+ OC

doimus

Question - is this the fixed v7 for iPhone or are there still issues with SDL?

MrTAToad

Tried moving to the relevent directory, but still getting the libtool error

javiero

Hi

When I make this ->" libtool -arch_only armv6 libPROGRAM.a -o libNEWPROGRAM.a "
i get this error ->  "libtool: no library created (no object files in input files)"

any idea ?


codegit

Has anybody managed to compile for iphone on Mac? Or will it only be possible when the next update of version 7 comes out?
------------------------------------------
1 X Acer TravelMate 4270, laptop, XP PRO
1 X Dell Studio 17 laptop, Windows 7
1 X MacBook Pro 2,2 GHz Core 2 Duo, 2 GB RAM, 160 GB HDD, 9400M
2 X iTouch
1 X HTC Desire (Android 2.1)
iPad soon to be added

MrTAToad

Yes, the build errors were sort - unfortunately there seems to be a problem with sprites.

codegit

Quote from: MrTAToad on 2009-Jul-23
Yes, the build errors were sort - unfortunately there seems to be a problem with sprites.

Can you please explain how you managed to get the build to work?
------------------------------------------
1 X Acer TravelMate 4270, laptop, XP PRO
1 X Dell Studio 17 laptop, Windows 7
1 X MacBook Pro 2,2 GHz Core 2 Duo, 2 GB RAM, 160 GB HDD, 9400M
2 X iTouch
1 X HTC Desire (Android 2.1)
iPad soon to be added

MrTAToad

I didn't (couldn't use the Mac at the time) - someone else was trying it.

Hiro was going through various items on the chat forums, trying to work out the problem.

codegit

Quote from: MrTAToad on 2009-Jul-23
I didn't (couldn't use the Mac at the time) - someone else was trying it.

Hiro was going through various items on the chat forums, trying to work out the problem.

Okay. Thanks
------------------------------------------
1 X Acer TravelMate 4270, laptop, XP PRO
1 X Dell Studio 17 laptop, Windows 7
1 X MacBook Pro 2,2 GHz Core 2 Duo, 2 GB RAM, 160 GB HDD, 9400M
2 X iTouch
1 X HTC Desire (Android 2.1)
iPad soon to be added

codegit

Does anybody know if the iPhone build is now working correctly?  :|
------------------------------------------
1 X Acer TravelMate 4270, laptop, XP PRO
1 X Dell Studio 17 laptop, Windows 7
1 X MacBook Pro 2,2 GHz Core 2 Duo, 2 GB RAM, 160 GB HDD, 9400M
2 X iTouch
1 X HTC Desire (Android 2.1)
iPad soon to be added

MrTAToad

Haven't seen the person who had a Mac & iPhone in the chat rooms for a few days now.  The last I heard was that it works, but some graphics were using the centre of the screen as the origin of 0,0...

It should also be noted that the iPhone WILL NOT take regular, standard PNG's - they have to be converted to a special type (Apple being awkward again).  See :

http://www.hackthatphone.com/2x/convert_png_files.html
http://www.modmyi.com/wiki/index.php/Iphone_PNG_images
http://www.clintharris.net/2009/handy-iphone-dev-tool-convert-iphone-formatted-images-back-to-regular-pngs-with-iphonepng/

Uncle

Quote from: javiero on 2009-Jul-22
Hi

When I make this ->" libtool -arch_only armv6 libPROGRAM.a -o libNEWPROGRAM.a "
i get this error ->  "libtool: no library created (no object files in input files)"

any idea ?



Hello (first post here after lots of lurking),

I finally got around to buying a copy of GLBasic, and so far so good :)  Should have bought it much sooner I think!  Anyway did anyone manage to get past this error, and if so any chance of letting a simpleton like me know how to?  When I look into the libPROGRAM.a file generated by GLBasic it doesn't seem to contain any objects?

Also is it possible to compile GLBasic completely on OSX instead of developing it in Windows and then porting it across?

Cheers for now,


Unc

MrTAToad

For the first part of the question, it was possible though a bit of shell (bit more than libtool), but I cant remember what.  My chat logs dont mention it :(
Hopefully, it'll be simple when its out of beta.

As for the second question : No, it cant.  You could sort of cheat and use Parallels/VMWare with a copy of Windows...


Uncle

Cheers MrTAToad,

I will just have to wait for the final version then ;)  Not a problem as I will continue to write my game anyway.  As for part 2, indeed Im going to install Parallel as soon as I can find my original XP disks.

Here's another stupid question... if my game was designed for Landscape mode do I need to do anything special for example the default screen size is 320 x 480, is it ok for me to change this to 480 x 320 to develop the game?