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Messages - bigsofty

3D-snippets / Re: SGEngine
Never noticed a new update, will have a go tomorrow, thanks again SnooPI

Quote from: SnooPI on 2021-Dec-08
If you have any problems or questions, don't hesitate.
Happy Christmas to all (despite the Covid  :sick:).

You too buddy!  :booze:
Sorry to hear of the problems your having. As someone who is living with ill health and a lack of money as a result, I can relate. I hope things get better for you soon buddy!  :booze:
3D-snippets / Re: SGEngine
Quote from: SnooPI on 2021-Nov-17
With a lot of delay (for lack of motivation I admit it :-[) here is a new update for SGE  :booze:

Only had a quick look but it's very imressive work SnooPI! Nicely structured code, with lots of remarks.

Well done!  :good:
Off Topic / Re: Steam Deck
Quote from: Kitty Hello on 2021-Nov-15
Also, there is a CMake project, that theoretically should let you compile GLBasic programs to any platform. We might start with Linux and Mac for a first test.
Sounds promising!  :good:
Off Topic / Re: Steam Deck
It's sounds too good to be true but as far as I can see it is. Valve is really showing how bad we've been treated as customers from the big companies like Nintendo, Sony etc. in the sense that they have all created walled gardens for the games on there hardware. Developers pay to get on there, users pay a tax on the cost of the game simply as they have no choice. You can sell your game via Steam for the Steam Deck but Valve has made it clear, if you want to side load a game, they won't block the developer. The side loaded game will appear on the GUI in the same way as one bought in Valves store. Good on em!
Nice work Gernot!  8)
Quote from: Kitty Hello on 2021-Nov-02
I accidentally found an old backup of 2019-10 and copied the attachments back, so most stuff should be fixed again :)
Interesting, thanks Gernot  :good:
Quote from: Kitty Hello on 2021-Sep-27
I think we'd better go with "SOLOUD". That's a x-platform sound engine that does not suck (they say).


QuoteMultiple voices, playing different or even the same sound multiple times on top of each other.
Adjustable play speed, volume and pan.
Faders for all of the attributes (fade out for 2 seconds, then stop, for instance).
Filter interface and ready filters for low/high pass, echo, etc for real-time modification of audio.
Mixing busses for grouping of audio into different uses and adjusting their attributes in one go.
Gapless looping.
Queued sounds.
Playing several ogg streams at once.
Atomic operations for several sounds.
"Clocked" playing for rapid sound effects.
Sound effects synthesizer.
Speech synthesizer.
Support for various common formats like 8, 16, 32 bit wavs, floating point wavs, ogg, mp3.
Up to 8 surround speaker support, easily extendable.
3d positional audio.
Foreign interface support for python, ruby (and RPG maker), blitzmax, c# and more.
Exotic formats like MONOTONE, SID and TED songs.
Works with Emscripten.
Virtual voices.
Easy cleanup
i'll have a look tonight Schranz0r. Looks good.  :good:
Off Topic / Re: Sir Clive
Oh dear.  :( R.I.P. Sir Clive, the very definition of an eccentric British genius, sad news indeed.
This would be cool addition, allowing for sample manipulation or generating samples algorithmically(using LFO's, filters etc.).  :happy:
Yeah I know what you mean SnooPI. Personally every time I looked up a YouTube tutorial I was confused to hell, nothing seemed to help me get used to the interface. Then I realised that the interface is rearrangable per Blender file and is saved with the project and this made each YouTube have a different interface!?! You can set a default interface in the options, so that any files that you load in Blender no longer rearrange the GUI each time you load them. This one stupid thing stopped me learning Blender, as it makes nearly all YouTube videos example files feel like Blender is a different program each time you run it. Its great for flexibility but very bad for beginners with tutorial files. This was my biggest stumbling block to getting started.  ;/
Only a few key people and a lot of talent. Its amazing what can be done in Blender 3D now...

Can you post some code that produces the error Worebu?