Show posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Show posts Menu

Messages - bigsofty


I was wondering what is in store for the future of GLBasic Gernot, what is the feature roadmap that we can look forward to?

I personaly would like to see Shaders and possibly LOD controlable landcape rendering at some point?

What is your take on things, longterm Gernot?

Good example :)
Its the texture offset.

The two parameters are added to all UV co-ordinates for a model to make the texture 'scroll' by a certain amount, horizontally and vertically.

Think of it as quick way to rotate a skin around a model or scroll a repeated texture accross a polygonial plane.
Quote from: GernotFrischLast Message from Bubba :lol: :
ROFL, very funny! :nw: :nw: :nw: :lol::lol::lol:
Announcements / Forum update
:good: :D :booze: :nw: :booze: :D :good: :D :booze: :nw: :booze: :D :good: :D :booze: :nw: :booze: :D :good: :D :booze: :nw: :booze: :D :good: :D :booze: :nw: :booze: :D :good: :D :booze: :nw: :booze: :D :good: :D :booze: :nw: :booze: :D :good: :D :booze: :nw: :booze: :D :good: :D :booze: :nw: :booze: :D :good: :D :booze: :nw: :booze: :D :good: :D :booze: :nw: :booze: :D :good: :D :booze: :nw: :booze: :D :good: :D :booze: :nw: :booze: :D :good: :D :booze: :nw: :booze: :D :good: :D :booze: :nw: :booze: :D :good: :D :booze: :nw: :booze: :D :good: :D :booze: :nw: :booze: :D :good: :D :booze: :nw: :booze: :D :good: :D :booze: :nw: :booze: :D !!! ;)
A nice addition,

thank you Gernot.

This looks really good guys, well done.

Iv a new puppy and my activesync cable has been chewed (Grrr!) but I ordered a new one yesterday, so I should have it by tomorrow. Ill run the benchtest then.

Now if Gernot could post this on the German forum, as well, we could possibly get a decent table of results together. Interesting! :)

Well done Mikie, its a great idea.

Off Topic / Website renewal
Of course! :)

Off Topic / Website renewal
I desingned a little logo for GLBasic when I had a spare 5 minutes.


No its not that important Gernot. I wrote a small Blitzbasic IDE a while back using Delphi, I thought it could be easy to modify it for GLB.
No problem Gernot, I understand :),

How is the compiler/debugger set for an external editor. Could I control the compiler/debugger from command line? Can I intercept errors/warrnings/messages?
Not an essential but my favourite feature of the Delphi IDE is Code Folding. This is the ablility to 'fold' a block of code into a code folded marker '...'

For example :-

Code (glbasic) Select
[-]FUNCTION PSprite: id, tile, width, height, x, y
LOCAL sx, sy, tx, ty, dx, dy
LOCAL p2x, p2y
LOCAL cols, c
    GETSPRITESIZE id, sx, sy
    cols = INTEGER(sx / width)
    tx = MOD(tile, cols) * width
    ty = INTEGER(tile/cols) * height

        POLYVECTOR x,      y       ,tx      ,ty       ,c
        POLYVECTOR x,      y+height,tx      ,ty+height,c
        POLYVECTOR x+width,y+height,tx+width,ty+height,c
        POLYVECTOR x+width,y       ,tx+width,ty       ,c

Code (glbasic) Select
[+]FUNCTION PSprite: id, tile, width, height, x, y ...Browsing and arranging your code is a much easier afair.

As I said, not essential but I would love to see it in the editor. :)
I agree, great Idea Mikie. I'll stick my Loox through your benchmark program.
Yes, I have the 'bright' effect too.

But my 'simple' experiments with GLBasics 3D are working out so far... great fun! :)
Thanks Gernot and Mikie.

Ive just purchased a Fujitsu Loox 610 on EBay for programming GLBasic (Thaks for the advice Gernot, Next, I need to save up for the full version of GLBasic though!), its pretty compatable. Im persoanly interested in getting 3D onto it.