Codesnippets > 3D-snippets

Translating from Cinema 4d to Glbasic

<< < (2/2)

Schranz0r:
dda-Files are to big :/

If you have a milkshapefile with ~100 kb  and use the 3dConverter then the DDA or DDW file is about 1mb...
depends on how complex that model in Milkshape look like :) 

sf-in-sf:
Easy: export the file as *.3ds  then use GLb's tools to convert the *.3ds to *.ddd

mentalthink:
 Yes sf-in-sf the problem it's in 3Ds you can't export animated meshes or boned meshes, you can do an special trick, I forget how calls, really it's export each animation of vertex in the same file...

Really the exporter goes fine, but sometimes the files are very great, and mobiles don't accept very well...

I think the best way it's do somefile in binary and read in GLBasic, make another specific format easy to code...

sf-in-sf:
Sorry, I never used animated meshes. I hope you can find something useful if you look at OGRE, since it does support animated meshes, but I dont't remember the format (sorry)...

mentalthink:
Don't mind, in 3ds Max, I hava a plugin did for a friend.. he's don't it's in the forum from a long time, but he did a plugin fantastic for 3ds max, you can export anything animated, with Byped, Cat, bones, especial FX... really the best exporter for GLBasic done from today...

If you use 3ds max, comment me I send you the script, works in any version from 10 to 14 I think it's the last version of Max...
In blender and Cinema 4d and LW can't be too much difficult, now this soft can be scripting in python... but really I'm a hobbiest I',m not a proffesional programmer, so this it's the reason beacuse I can't do sometimes things I want... I don't have skills like another friends in the forum... they are experts in this of pick Code...  :booze: :booze: :booze:  :rant:(I want too!!!)

Navigation

[0] Message Index

[*] Previous page

Go to full version