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APE - A 3d particle engine for GLBasic.

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Hemlos:
APE A particle engine, a 3d particle system lib for GLBasic.

This lib was last updated in january 2013.
This lib is released 11/26/2013.
Happy Thanksgiving, happy holidays!

-Neil





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bigsofty:
Very nice demo, smooth, I'm getting about 280fps.  :good:

The only problem is that I am getting an App Crash on exit.

erico:
Hi Hemlos, some feedback:

-Everything goes on 60fps as expected.
-When close to the clouds, the snowy ones, some has borders alpha fade to the background, it does not consider the other clouds behind, some consider the floor.
-inside of the blue ball is really cool!
-app crashed on exit (esc) here, tried twice.

Good going!

Hemlos:

--- Quote from: bigsofty on 2012-Dec-11 ---Very nice demo, smooth, I'm getting about 280fps.  :good:

The only problem is that I am getting an App Crash on exit.

--- End quote ---

Awesome

I wonder why it is crashing?

Hemlos:

--- Quote from: erico on 2012-Dec-11 ---Hi Hemlos, some feedback:

-Everything goes on 60fps as expected.
-When close to the clouds, the snowy ones, some has borders alpha fade to the background, it does not consider the other clouds behind, some consider the floor.
-inside of the blue ball is really cool!
-app crashed on exit (esc) here, tried twice.

Good going!

--- End quote ---

Itll go faster if you force off the vysnc in your video card settings on your computer.

Wonder why it is crashing?
I use older hardware to test this, with no crashes. 2ghz cpu with 1 gig ram.

The clouds are Z fighting, which is expected.

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