Author Topic: DAW for game music  (Read 694 times)

Offline bigsofty

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DAW for game music
« on: 2021-Aug-03 »
Anyone here using a DAW for there music?

If so could you recommend one and give your reasons why?

I'm looking into it but my head is spinning with the different ones available.  :S
Cheers,

Ian.

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(E. W. Dijkstra)

Offline Schranz0r

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Re: DAW for game music
« Reply #1 on: 2021-Aug-03 »
Take a look at LMMS.
Its free and like Fruity Loops.

https://lmms.io/

I think it's a good way to start, and there is a 8-bit Synth in it :P
I <3 DGArray's :D

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Offline bigsofty

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Re: DAW for game music
« Reply #2 on: 2021-Aug-03 »
Is this the one you use Schranz0r?
Cheers,

Ian.

“It is practically impossible to teach good programming style to students that have had prior exposure to BASIC.  As potential programmers, they are mentally mutilated beyond hope of regeneration.”
(E. W. Dijkstra)

Offline erico

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Re: DAW for game music
« Reply #3 on: 2021-Aug-03 »
Looks interesting, will check further.

Offline spacefractal

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Re: DAW for game music
« Reply #4 on: 2021-Aug-04 »
im used flstudio, mostly with older version like version 11, because im is fan of block patteren and the newer version changed all shortcut. anyway you can download any older and newer version from thier homepage. so its not a problemo what version you ends using.

Recetnly im have do used Vortex Tracker 2.5 for doing various AY based music.

But there is various dac and no one is perfect. So its taste in mind.
Genius.Greedy Mouse - Karma Miwa - Spot Race - CatchOut - PowerUp Elevation and The beagle Jam.

Offline bigsofty

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Re: DAW for game music
« Reply #5 on: 2021-Aug-04 »
Some excellent suggestions but I may go a more comercial route.

Looking at Tacktion Waveform, Mixcraft or Reaper. Thinking of maybe using one for non-game music too but its too early to invest in the big boys(Cubase, Ableton etc.)  :S
Cheers,

Ian.

“It is practically impossible to teach good programming style to students that have had prior exposure to BASIC.  As potential programmers, they are mentally mutilated beyond hope of regeneration.”
(E. W. Dijkstra)

Offline Schranz0r

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Re: DAW for game music
« Reply #6 on: 2021-Aug-05 »
Is this the one you use Schranz0r?

No, i use Reason from Reason Studios (former Propellerhead).
But Fruityloops is also a nice place to start with. (Tons of tutorials!)
I <3 DGArray's :D

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Offline bigsofty

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Re: DAW for game music
« Reply #7 on: 2021-Aug-06 »
Thanks Schranz0r, I'd forgotten about Reason. I'm still working my way through the various demos. So far Mixcraft is nice, simple to pickup. Waveform is great but it's very buggy with 3rd party VSTs. Reaper is also great but the interface is a bit clunky. I will try FL and Reason next. I am slowly coming to the conclusion that there may not be such a thing as the perfect DAW, the one with the least amount of usability compromises may be the "best" at the end of the day. Still it's a bit of fun window shopping all the same.
Cheers,

Ian.

“It is practically impossible to teach good programming style to students that have had prior exposure to BASIC.  As potential programmers, they are mentally mutilated beyond hope of regeneration.”
(E. W. Dijkstra)

Offline c0d3r9

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Offline bigsofty

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Re: DAW for game music
« Reply #9 on: 2021-Aug-15 »
LOVED Traktion Waveform but I tried a few VSTs and quite a lot didn't work(failed to initialise).  :'(
Cheers,

Ian.

“It is practically impossible to teach good programming style to students that have had prior exposure to BASIC.  As potential programmers, they are mentally mutilated beyond hope of regeneration.”
(E. W. Dijkstra)

Offline Schranz0r

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Re: DAW for game music
« Reply #10 on: 2021-Aug-17 »
You have to look if its 32bit or 64bit versions of the VST/VSTi.
If you have a 64bit DAW you can normaly use both.
I <3 DGArray's :D

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