Author Topic: Perlin Noise  (Read 652 times)

Offline Bluepixel

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Perlin Noise
« on: 2019-Oct-24 »
Hi there, I was wondering if I can create Perlin Noise (terrain generation) in GLBasic, I am very interested in procedural generation, so does anyone know GLBasic's capabilities of procedural generation?

There are two ways to write error-free programs; only the third one works.
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Offline MrPlow

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Re: Perlin Noise
« Reply #1 on: 2019-Oct-24 »
As it's an algorithm - it's perfect for use with GLBasic.

I too am interested in procedural generation but am currently doing just Rogue - rooms, corridors and npc's at present.

I haven't tried perlin yet.

You might find something in the 'scripts' / 'snippets' section of the forum

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